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| author | salmonik <salmonik@tuta.io> | 2026-10-28 22:44:41 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-28 22:44:41 +0100 |
| commit | 63c2e2fc3ea299aee31b66d2bdd6ecd871df223a (patch) | |
| tree | 9c85ab7a4de17125055257dc055fa3e53dc1e8cf /src/server/games/registry.rs | |
| parent | v0.2.6: preserve buffered lines and add request read timeouts (diff) | |
| download | zagan-bet-63c2e2fc3ea299aee31b66d2bdd6ecd871df223a.tar.gz zagan-bet-63c2e2fc3ea299aee31b66d2bdd6ecd871df223a.zip | |
v0.3.0: add server core, bcrypt migration and plays audit
Diffstat (limited to 'src/server/games/registry.rs')
| -rw-r--r-- | src/server/games/registry.rs | 22 |
1 files changed, 7 insertions, 15 deletions
diff --git a/src/server/games/registry.rs b/src/server/games/registry.rs index 3b8c391..b7ed9d3 100644 --- a/src/server/games/registry.rs +++ b/src/server/games/registry.rs | |||
| @@ -1,5 +1,6 @@ | |||
| 1 | #![allow(dead_code)] | 1 | #![allow(dead_code)] |
| 2 | 2 | ||
| 3 | use super::slots::SlotsGame; | ||
| 3 | use super::traits::Game; | 4 | use super::traits::Game; |
| 4 | use std::collections::HashMap; | 5 | use std::collections::HashMap; |
| 5 | use std::sync::{Arc, Mutex}; | 6 | use std::sync::{Arc, Mutex}; |
| @@ -17,6 +18,12 @@ impl GameRegistry { | |||
| 17 | } | 18 | } |
| 18 | } | 19 | } |
| 19 | 20 | ||
| 21 | pub fn with_defaults() -> Self { | ||
| 22 | let registry = Self::new(); | ||
| 23 | registry.register_game(SlotsGame::new()); | ||
| 24 | registry | ||
| 25 | } | ||
| 26 | |||
| 20 | pub fn register_game<G: Game + Send + Sync + 'static>(&self, game: G) { | 27 | pub fn register_game<G: Game + Send + Sync + 'static>(&self, game: G) { |
| 21 | let game_type = game.game_type().to_string(); | 28 | let game_type = game.game_type().to_string(); |
| 22 | let mut games = self.games.lock().unwrap(); | 29 | let mut games = self.games.lock().unwrap(); |
| @@ -38,18 +45,3 @@ impl GameRegistry { | |||
| 38 | games.contains_key(game_type) | 45 | games.contains_key(game_type) |
| 39 | } | 46 | } |
| 40 | } | 47 | } |
| 41 | |||
| 42 | // Global registry instance | ||
| 43 | use super::slots::SlotsGame; | ||
| 44 | use once_cell::sync::Lazy; | ||
| 45 | |||
| 46 | static GAME_REGISTRY: Lazy<GameRegistry> = Lazy::new(|| { | ||
| 47 | let registry = GameRegistry::new(); | ||
| 48 | // Register games here | ||
| 49 | registry.register_game(SlotsGame::new()); | ||
| 50 | registry | ||
| 51 | }); | ||
| 52 | |||
| 53 | pub fn get_game_registry() -> &'static GameRegistry { | ||
| 54 | &GAME_REGISTRY | ||
| 55 | } | ||
