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authorsalmonik <salmonik@tuta.io>2026-10-28 22:28:05 +0100
committersalmonik <salmonik@tuta.io>2026-10-28 22:28:05 +0100
commitea5e7d336719571e51ef14478ab603e71126e3d8 (patch)
tree4fb59337501f798e6591701e52b9e785307efd63 /src/bin/client/games/manager.rs
parentFix TUI: render_lines 6 for correct MoveUp, drain buffered events before clea... (diff)
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v0.2.2: split client/server logic into the library
Diffstat (limited to 'src/bin/client/games/manager.rs')
-rw-r--r--src/bin/client/games/manager.rs134
1 files changed, 0 insertions, 134 deletions
diff --git a/src/bin/client/games/manager.rs b/src/bin/client/games/manager.rs
deleted file mode 100644
index 0b5b4cb..0000000
--- a/src/bin/client/games/manager.rs
+++ /dev/null
@@ -1,134 +0,0 @@
1use crate::games::slots::SlotsGame;
2use crate::games::traits::{Game, GameError, GamePhase, GameState};
3use std::collections::HashMap;
4use std::io::Write;
5
6pub struct GameManager {
7 current_session: Option<GameState>,
8 pending_game_type: Option<String>,
9 games: HashMap<String, Box<dyn Game>>,
10}
11
12impl GameManager {
13 pub fn new() -> Self {
14 let mut games: HashMap<String, Box<dyn Game>> = HashMap::new();
15 games.insert("slots".to_string(), Box::new(SlotsGame::new()));
16
17 Self {
18 current_session: None,
19 pending_game_type: None,
20 games,
21 }
22 }
23
24 pub fn get_available_games(&self) -> Vec<(&str, &str)> {
25 self.games
26 .iter()
27 .map(|(k, v)| (k.as_str(), v.get_name()))
28 .collect()
29 }
30
31 pub fn enter_game(&mut self, game_type: &str) -> Result<(), GameError> {
32 if self.current_session.is_some() {
33 return Err(GameError::InvalidAction);
34 }
35
36 if !self.games.contains_key(game_type) {
37 return Err(GameError::InvalidAction);
38 }
39
40 self.pending_game_type = Some(game_type.to_string());
41
42 self.current_session = Some(GameState {
43 game_type: game_type.to_string(),
44 bet_amount: 10,
45 phase: GamePhase::WaitingToStart,
46 data: HashMap::new(),
47 });
48
49 Ok(())
50 }
51
52 pub fn start_game(
53 &mut self,
54 stream: &mut crate::connection::TlsStream,
55 ) -> Result<(), GameError> {
56 let game_type = self
57 .pending_game_type
58 .as_ref()
59 .ok_or(GameError::InvalidAction)?;
60
61 let state = self
62 .current_session
63 .as_mut()
64 .ok_or(GameError::InvalidAction)?;
65
66 if state.phase != GamePhase::WaitingToStart && state.phase != GamePhase::Finished {
67 return Err(GameError::InvalidAction);
68 }
69
70 let bet_amount = state.bet_amount;
71
72 let writer = stream;
73 writeln!(writer, "PLAY_START {} {}", game_type, bet_amount)
74 .map_err(|_| GameError::NetworkError)?;
75
76 Ok(())
77 }
78
79 pub fn get_current_game(&self) -> Option<&dyn Game> {
80 self.current_session
81 .as_ref()
82 .and_then(|session| self.games.get(&session.game_type).map(|game| game.as_ref()))
83 }
84
85 pub fn get_current_state(&self) -> Option<&GameState> {
86 self.current_session.as_ref()
87 }
88
89 pub fn get_current_render_lines(&self) -> Option<usize> {
90 let session = self.current_session.as_ref()?;
91 let game = self.games.get(&session.game_type)?;
92 Some(game.render_lines(session))
93 }
94
95 pub fn is_in_game(&self) -> bool {
96 self.current_session.is_some()
97 }
98
99 pub fn is_game_started(&self) -> bool {
100 self.current_session
101 .as_ref()
102 .map(|s| s.phase != GamePhase::WaitingToStart)
103 .unwrap_or(false)
104 }
105
106 pub fn reset_phase_to_waiting(&mut self) {
107 if let Some(ref mut session) = self.current_session {
108 session.phase = GamePhase::WaitingToStart;
109 session.data.clear();
110 }
111 }
112
113 pub fn end_game(&mut self) {
114 self.current_session = None;
115 self.pending_game_type = None;
116 }
117
118 pub fn adjust_bet(&mut self, delta: i64) -> Result<u64, GameError> {
119 if let Some(ref session) = self.current_session {
120 if session.phase != GamePhase::WaitingToStart {
121 return Err(GameError::InvalidAction);
122 }
123 }
124
125 if let Some(ref mut session) = self.current_session {
126 let current_bet = session.bet_amount as i64;
127 let new_bet = (current_bet + delta).max(10) as u64;
128 session.bet_amount = new_bet;
129 Ok(new_bet)
130 } else {
131 Err(GameError::InvalidAction)
132 }
133 }
134}