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| author | salmonik <salmonik@tuta.io> | 2026-11-01 21:09:56 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-01 21:09:56 +0100 |
| commit | bf4cf78ab26896faf457273e37d30fc96381c4a4 (patch) | |
| tree | 71d67c300b6be191016a988ed5338e15c8b1bdd3 /gui/tests/layout.rs | |
| parent | v4.1.1: pointer-first betting and visible payouts in the GUI (diff) | |
| download | zagan-bet-bf4cf78ab26896faf457273e37d30fc96381c4a4.tar.gz zagan-bet-bf4cf78ab26896faf457273e37d30fc96381c4a4.zip | |
v4.2.0: wire the GUI to the core, transport and all four games
Phase 4. The egui frontend now shares ClientCore and the client database with the terminal: one background worker owns TLS, trust answers go through a channel, and a 10 s request deadline mirrors the terminal socket timeout. First contact, a changed key and a version mismatch are explicit screens; login can remember the credential and auto-login signs in before the login form appears.
Adds the lobby with an update notice, a full-width scrollable history table, and the four games painted from View: slots with reel animation and win lines that stop at the last matching reel, roulette with the hover lattice and wheel spin, blackjack with vector-drawn suits, and a smooth crash curve. Sidebars pin their action block; leaving a live hand or round asks before forfeiting.
The header balance holds the staked amount while the reels or wheel turn and only shows the payout when they stop. Refused spins cancel the animation. Live crash multipliers keep full precision for the chart; the terminal still displays two decimals.
Verified live against a 4.2.0 server: register, login, auto-login, trust, all four games settling, history (50 rows), logout, disconnect, forfeit confirmation, and the version-mismatch screen. Release: 8.3 MB Linux, 6.8 MB Windows, 61 ms to window, 131 MB idle RSS.
Diffstat (limited to 'gui/tests/layout.rs')
| -rw-r--r-- | gui/tests/layout.rs | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/gui/tests/layout.rs b/gui/tests/layout.rs index ab5a62e..5678665 100644 --- a/gui/tests/layout.rs +++ b/gui/tests/layout.rs | |||
| @@ -5,8 +5,10 @@ | |||
| 5 | use std::f32::consts::TAU; | 5 | use std::f32::consts::TAU; |
| 6 | 6 | ||
| 7 | use eframe::egui::{Pos2, Rect, pos2, vec2}; | 7 | use eframe::egui::{Pos2, Rect, pos2, vec2}; |
| 8 | use zagan_bet::client::view::{SlotsPhase, SlotsView}; | ||
| 8 | use zagan_bet::roulette::{BetTarget, Outside}; | 9 | use zagan_bet::roulette::{BetTarget, Outside}; |
| 9 | use zagan_bet_gui::roulette::{Felt, number_under, size_for, target_name}; | 10 | use zagan_bet_gui::roulette::{Felt, number_under, size_for, target_name}; |
| 11 | use zagan_bet_gui::slots::winning_columns; | ||
| 10 | use zagan_bet_gui::theme::{group_digits, money}; | 12 | use zagan_bet_gui::theme::{group_digits, money}; |
| 11 | 13 | ||
| 12 | #[test] | 14 | #[test] |
| @@ -154,3 +156,36 @@ fn targets_read_as_bet_slips() { | |||
| 154 | "Black" | 156 | "Black" |
| 155 | ); | 157 | ); |
| 156 | } | 158 | } |
| 159 | |||
| 160 | fn slots_view(win_cells: Vec<usize>, win_lines: Vec<usize>) -> SlotsView { | ||
| 161 | SlotsView { | ||
| 162 | bet: 10, | ||
| 163 | balance: Some(1000), | ||
| 164 | reels: "OOOOODDDDDOOOOOD".chars().collect(), | ||
| 165 | win_cells, | ||
| 166 | win_lines, | ||
| 167 | win_type: "win".to_string(), | ||
| 168 | winnings: Some(30), | ||
| 169 | phase: SlotsPhase::Result, | ||
| 170 | error: None, | ||
| 171 | } | ||
| 172 | } | ||
| 173 | |||
| 174 | #[test] | ||
| 175 | fn a_payline_stops_at_the_last_matching_reel() { | ||
| 176 | // Middle line (line 2), four Os from reel 0: cells 1, 4, 7, 10. | ||
| 177 | let view = slots_view(vec![1, 4, 7, 10], vec![2]); | ||
| 178 | assert_eq!(winning_columns(&view, 2), vec![0, 1, 2, 3]); | ||
| 179 | |||
| 180 | // Three of a kind stops after reel 2. | ||
| 181 | let view = slots_view(vec![1, 4, 7], vec![2]); | ||
| 182 | assert_eq!(winning_columns(&view, 2), vec![0, 1, 2]); | ||
| 183 | |||
| 184 | // Cells on another line do not extend this one. | ||
| 185 | let view = slots_view(vec![0, 1, 4, 7], vec![2]); | ||
| 186 | assert_eq!(winning_columns(&view, 2), vec![0, 1, 2]); | ||
| 187 | |||
| 188 | // A line number that does not exist draws nothing. | ||
| 189 | let view = slots_view(vec![1, 4, 7], vec![9]); | ||
| 190 | assert!(winning_columns(&view, 9).is_empty()); | ||
| 191 | } | ||
