summaryrefslogtreecommitdiffstats
path: root/gui/src/net.rs
diff options
context:
space:
mode:
authorsalmonik <salmonik@tuta.io>2026-11-01 21:24:48 +0100
committersalmonik <salmonik@tuta.io>2026-11-01 21:24:48 +0100
commita5ea79739783682c46983d5b67b2b4b7b5338ccb (patch)
treed7e06cacfffdb173e8b27bcca426d6bbdd152ee3 /gui/src/net.rs
parentv4.2.0: wire the GUI to the core, transport and all four games (diff)
downloadzagan-bet-a5ea79739783682c46983d5b67b2b4b7b5338ccb.tar.gz
zagan-bet-a5ea79739783682c46983d5b67b2b4b7b5338ccb.zip
v4.2.1: plain-language game copy and a balance fetch on login
The lobby and every game screen now speak to a player, not an operator: each game has one how-to sentence, and the table headers, limits, RTP, paytable and server-timing notes are gone. The account and balance are fetched whenever a session signs in, including stored-credential auto-login, so the header is filled before the lobby appears.
Diffstat (limited to '')
-rw-r--r--gui/src/net.rs2
1 files changed, 0 insertions, 2 deletions
diff --git a/gui/src/net.rs b/gui/src/net.rs
index d2bc7e4..7cba604 100644
--- a/gui/src/net.rs
+++ b/gui/src/net.rs
@@ -46,7 +46,6 @@ pub struct Connected {
46 pub user: Option<String>, 46 pub user: Option<String>,
47 pub auth_error: Option<String>, 47 pub auth_error: Option<String>,
48 pub fingerprint: Option<String>, 48 pub fingerprint: Option<String>,
49 pub server_version: String,
50 pub latest: String, 49 pub latest: String,
51 pub url: String, 50 pub url: String,
52 pub elapsed_ms: f32, 51 pub elapsed_ms: f32,
@@ -162,7 +161,6 @@ fn worker(
162 user: connected.user, 161 user: connected.user,
163 auth_error: connected.auth_error, 162 auth_error: connected.auth_error,
164 fingerprint, 163 fingerprint,
165 server_version: connected.server_version,
166 latest: connected.latest, 164 latest: connected.latest,
167 url: connected.url, 165 url: connected.url,
168 elapsed_ms: connected.elapsed.as_secs_f64() as f32 * 1000.0, 166 elapsed_ms: connected.elapsed.as_secs_f64() as f32 * 1000.0,