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use crate::keymap;
use eframe::egui::{self, Color32, CornerRadius, Stroke, Vec2};

const LEVEL_NAMES: &[&str; 4] = &[
    "Level 1 (base)",
    "Level 2 (Shift)",
    "Level 3 (AltGr)",
    "Level 4 (Shift+AltGr)",
];

const KEY_BG: Color32 = Color32::from_rgb(0x33, 0x33, 0x33);
const KEY_BG_MOD_SHIFT: Color32 = Color32::from_rgb(0x2a, 0x5a, 0x2a);
const KEY_BG_MOD_L3: Color32 = Color32::from_rgb(0x4a, 0x2a, 0x5a);
const KEY_BG_MOD_OTHER: Color32 = Color32::from_rgb(0x3a, 0x3a, 0x3a);
const KEY_TEXT: Color32 = Color32::from_rgb(0xcc, 0xcc, 0xcc);
const KEY_TEXT_DIM: Color32 = Color32::from_rgb(0x55, 0x55, 0x55);
const KEY_TEXT_ACTIVE: Color32 = Color32::from_rgb(0xff, 0xff, 0xff);
const KEY_TEXT_MOD: Color32 = Color32::from_rgb(0xff, 0xff, 0xcc);
const KEY_TEXT_DEAD: Color32 = Color32::from_rgb(0xff, 0xaa, 0x44);

const KEY_SPACING: f32 = 4.0;
const KEY_UNIT: f32 = 52.0;
const KEY_HEIGHT: f32 = 48.0;

fn key_bg(kind: &keymap::KeyKind) -> Color32 {
    match kind {
        keymap::KeyKind::Shift => KEY_BG_MOD_SHIFT,
        keymap::KeyKind::Level3 => KEY_BG_MOD_L3,
        keymap::KeyKind::Lock | keymap::KeyKind::Control | keymap::KeyKind::Alt | keymap::KeyKind::Super => {
            KEY_BG_MOD_OTHER
        }
        keymap::KeyKind::Normal => KEY_BG,
    }
}

fn text_color_for_level(level: usize, active_level: usize, kind: &keymap::KeyKind) -> Color32 {
    if level == active_level {
        match kind {
            keymap::KeyKind::Shift | keymap::KeyKind::Level3 => KEY_TEXT_MOD,
            _ => KEY_TEXT_ACTIVE,
        }
    } else {
        KEY_TEXT_DIM
    }
}

pub fn render(
    ui: &mut egui::Ui,
    key_data: &Option<keymap::KeyData>,
    selected_level: &mut usize,
    active_level: usize,
    active_group: usize,
    error: &Option<String>,
) {
    egui::Panel::top("toolbar").show_inside(ui, |ui| {
        ui.horizontal(|ui| {
            ui.label(egui::RichText::new("xkbpreview").strong());

            if let Some(data) = key_data {
                let g = active_group.min(data.layouts.len().saturating_sub(1));
                ui.label(format!("  layout: {}", data.layouts[g]));
                if data.is_iso {
                    ui.label(" [ISO]");
                } else {
                    ui.label(" [ANSI]");
                }
            }

            ui.label(format!("  Lv:{}", active_level));

            ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
                ui.label("Highlight:");
                for (i, name) in LEVEL_NAMES.iter().enumerate() {
                    let mark = if i == active_level { "[x]" } else { "[ ]" };
                    if ui.selectable_label(*selected_level == i, format!("{} {}", mark, name)).clicked() {
                        *selected_level = i;
                    }
                }
            });
        });
    });

    if let Some(err) = error {
        egui::CentralPanel::default().show_inside(ui, |ui| {
            ui.colored_label(Color32::RED, format!("Error: {}", err));
            ui.label("Make sure you're running under X11 and the XKB configuration is available.");
        });
        return;
    }

    let data = match key_data {
        Some(d) => d,
        None => {
            egui::CentralPanel::default().show_inside(ui, |ui| {
                ui.label("Loading keyboard layout...");
            });
            return;
        }
    };

    egui::CentralPanel::default().show_inside(ui, |ui| {
        ui.vertical_centered(|ui| {
            let rows = group_by_row(&data.keys);
            let max_row = rows.iter().map(|(r, _)| *r).max().unwrap_or(0);
            let total_w = 15.5 * (KEY_UNIT + KEY_SPACING);

            let (rect, _) = ui.allocate_exact_size(
                Vec2::new(total_w, (max_row + 1) as f32 * (KEY_HEIGHT + KEY_SPACING)),
                egui::Sense::hover(),
            );

            let painter = ui.painter_at(rect);
            let origin = rect.min;

            for (row_idx, entries) in &rows {
                for entry in entries {
                    let p = &entry.pos;
                    let x = p.col * (KEY_UNIT + KEY_SPACING);
                    let y = *row_idx as f32 * (KEY_HEIGHT + KEY_SPACING);
                    let w = p.width * KEY_UNIT + (p.width - 1.0) * KEY_SPACING;

                    let key_rect = egui::Rect::from_min_size(
                        origin + Vec2::new(x, y),
                        Vec2::new(w, KEY_HEIGHT),
                    );

                    let bg = key_bg(&entry.kind);
                    painter.rect_filled(key_rect, CornerRadius::same(3), bg);
                    painter.rect_stroke(key_rect, CornerRadius::same(3), Stroke::new(1.0, Color32::from_rgb(0x55, 0x55, 0x55)), egui::StrokeKind::Middle);

                    let inset = 3.0;
                    let cw = key_rect.width() / 2.0;

                    let centers: [egui::Pos2; 4] = [
                        key_rect.center(),
                        egui::Pos2::new(key_rect.left() + cw / 2.0, key_rect.top() + inset + 4.0),
                        egui::Pos2::new(key_rect.right() - cw / 2.0, key_rect.top() + inset + 4.0),
                        egui::Pos2::new(key_rect.left() + cw / 2.0, key_rect.bottom() - inset - 4.0),
                    ];

                    let level_order = [0usize, 1, 2, 3];
                    let font_sizes = [15.0, 10.0, 10.0, 9.0];
                    let aligns = [
                        egui::Align2::CENTER_CENTER,
                        egui::Align2::LEFT_TOP,
                        egui::Align2::RIGHT_TOP,
                        egui::Align2::LEFT_BOTTOM,
                    ];

                    let g = active_group.min(3);
                    for &li in &level_order {
                        let label = &entry.labels[g][li];
                        if label.is_empty() {
                            continue;
                        }
                        let color = if entry.dead[g][li] {
                            KEY_TEXT_DEAD
                        } else if li == 0 {
                            if 0 == active_level {
                                text_color_for_level(li, active_level, &entry.kind)
                            } else {
                                KEY_TEXT
                            }
                        } else {
                            text_color_for_level(li, active_level, &entry.kind)
                        };
                        let font = if label.len() > 2 {
                            egui::FontId::proportional(font_sizes[li] - 1.0)
                        } else {
                            egui::FontId::proportional(font_sizes[li])
                        };
                        painter.text(centers[li], aligns[li], label, font, color);
                    }
                }
            }

            let legend_y = (max_row + 1) as f32 * (KEY_HEIGHT + KEY_SPACING) + 16.0;
            let legend_items = [
                (KEY_BG_MOD_SHIFT, "Shift (triggers L2)"),
                (KEY_BG_MOD_L3, "AltGr (triggers L3)"),
                (KEY_BG_MOD_OTHER, "Other modifiers"),
                (KEY_TEXT_DEAD, "Dead key accent"),
            ];
            for (i, (color, text)) in legend_items.iter().enumerate() {
                let ly = legend_y + i as f32 * 20.0;
                let r = egui::Rect::from_min_size(
                    origin + Vec2::new(0.0, ly),
                    Vec2::new(14.0, 14.0),
                );
                painter.rect_filled(r, CornerRadius::same(2), *color);
                painter.text(
                    egui::Pos2::new(r.right() + 6.0, r.center().y),
                    egui::Align2::LEFT_CENTER,
                    *text,
                    egui::FontId::proportional(12.0),
                    KEY_TEXT,
                );
            }
        });
    });
}

fn group_by_row<'a>(keys: &'a [keymap::KeyEntry]) -> Vec<(usize, Vec<&'a keymap::KeyEntry>)> {
    let mut rows: Vec<(usize, Vec<&'a keymap::KeyEntry>)> = Vec::new();
    for key in keys {
        let row = key.pos.row;
        if row > 4 {
            continue;
        }
        if let Some(entry) = rows.iter_mut().find(|(r, _)| *r == row) {
            entry.1.push(key);
        } else {
            rows.push((row, vec![key]));
        }
    }
    rows.sort_by_key(|(r, _)| *r);
    for (_, entries) in &mut rows {
        entries.sort_by(|a, b| a.pos.col.partial_cmp(&b.pos.col).unwrap());
    }
    rows
}