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|
use askama::Template;
use axum::{
Form, Router,
extract::{Path, State},
response::{Html, Redirect},
routing::{get, post},
};
use rusqlite::params;
use serde::Deserialize;
use crate::auth::CurrentUser;
use crate::models::Instance;
use crate::routes::AppState;
#[derive(Template)]
#[template(path = "instances/list.html")]
struct InstanceListTemplate {
username: String,
is_superuser: bool,
password_change_required: bool,
instances: Vec<InstanceInfo>,
has_active: bool,
}
#[derive(Template)]
#[template(path = "instances/create.html")]
struct CreateInstanceTemplate {
username: String,
is_superuser: bool,
password_change_required: bool,
versions: Vec<String>,
max_memory_mb: u32,
error: Option<String>,
}
#[derive(Template)]
#[template(path = "instances/edit.html")]
struct EditInstanceTemplate {
username: String,
is_superuser: bool,
password_change_required: bool,
instance: Instance,
max_memory_mb: u32,
error: Option<String>,
}
struct InstanceInfo {
id: i64,
name: String,
version: String,
server_type: String,
is_active: bool,
has_modpack: bool,
}
#[derive(Debug, Deserialize)]
pub struct CreateInstanceForm {
pub name: String,
pub version: String,
pub server_type: String,
pub world_source: String,
pub seed: Option<String>,
pub level_type: Option<String>,
pub memory_mb: i32,
pub difficulty: i32,
pub gamemode: i32,
pub max_players: i32,
pub pvp: Option<String>,
pub motd: Option<String>,
}
#[derive(Debug, Deserialize)]
pub struct EditInstanceForm {
pub difficulty: i32,
pub gamemode: i32,
pub max_players: i32,
pub pvp: Option<String>,
pub motd: Option<String>,
pub memory_mb: i32,
}
pub fn router() -> Router<AppState> {
Router::new()
.route("/instances", get(list_instances))
.route("/instances/new", get(create_form))
.route("/instances/new", post(create_instance))
.route("/instances/{id}/edit", get(edit_form))
.route("/instances/{id}/edit", post(edit_instance))
.route("/instances/{id}/delete", post(delete_instance))
.route("/instances/{id}/activate", post(activate_instance))
.route("/instances/deactivate", post(deactivate_instance))
}
async fn list_instances(
State(state): State<AppState>,
CurrentUser(account): CurrentUser,
) -> Result<Html<String>, axum::response::Redirect> {
let conn = state.db.conn();
let mut stmt = conn
.prepare("SELECT id, name, version, server_type, is_active, has_modpack FROM instances ORDER BY name")
.map_err(|_| Redirect::to("/login"))?;
let instances: Vec<InstanceInfo> = stmt
.query_map([], |row| {
Ok(InstanceInfo {
id: row.get(0)?,
name: row.get(1)?,
version: row.get(2)?,
server_type: row.get(3)?,
is_active: row.get::<_, i32>(4)? != 0,
has_modpack: row.get::<_, i32>(5)? != 0,
})
})
.map_err(|_| Redirect::to("/login"))?
.filter_map(|r| r.ok())
.collect();
let has_active = instances.iter().any(|i| i.is_active);
drop(stmt);
drop(conn);
let template = InstanceListTemplate {
username: account.username.clone(),
is_superuser: account.is_superuser,
password_change_required: account.password_change_required,
instances,
has_active,
};
Ok(Html(template.render().unwrap_or_default()))
}
async fn create_form(
State(state): State<AppState>,
CurrentUser(account): CurrentUser,
) -> Result<Html<String>, axum::response::Redirect> {
let versions = fetch_minecraft_versions().await.unwrap_or_else(|_| {
vec![
"1.21".into(),
"1.20.6".into(),
"1.20.1".into(),
"1.19.4".into(),
"1.12.2".into(),
]
});
let template = CreateInstanceTemplate {
username: account.username.clone(),
is_superuser: account.is_superuser,
password_change_required: account.password_change_required,
versions,
max_memory_mb: state.config.max_memory_mb,
error: None,
};
Ok(Html(template.render().unwrap_or_default()))
}
async fn create_instance(
State(state): State<AppState>,
CurrentUser(_user): CurrentUser,
Form(form): Form<CreateInstanceForm>,
) -> Result<Redirect, axum::response::Redirect> {
if form.memory_mb > state.config.max_memory_mb as i32 || form.memory_mb < 512 {
return Ok(Redirect::to("/instances/new"));
}
let rcon_password = generate_rcon_password();
let pvp = form.pvp.as_deref() == Some("on");
let motd = form.motd.unwrap_or_else(|| "A Minecraft Server".into());
let level_type = form.level_type.unwrap_or_else(|| "DEFAULT".into());
let conn = state.db.conn();
conn.execute(
"INSERT INTO instances (name, version, server_type, world_source, world_seed, level_type,
memory_mb, difficulty, gamemode, max_players, pvp, motd, rcon_password, has_modpack)
VALUES (?1, ?2, ?3, ?4, ?5, ?6, ?7, ?8, ?9, ?10, ?11, ?12, ?13, 0)",
params![
form.name,
form.version,
form.server_type,
form.world_source,
form.seed,
level_type,
form.memory_mb,
form.difficulty,
form.gamemode,
form.max_players,
pvp,
motd,
rcon_password,
],
)
.ok();
drop(conn);
let instance_dir = state
.config
.server_directory
.join("instances")
.join(&form.name)
.join("data");
let _ = std::fs::create_dir_all(&instance_dir);
Ok(Redirect::to("/instances"))
}
async fn edit_form(
State(state): State<AppState>,
Path(id): Path<i64>,
CurrentUser(account): CurrentUser,
) -> Result<Html<String>, axum::response::Redirect> {
let conn = state.db.conn();
let instance = conn
.query_row(
"SELECT id, name, version, server_type, world_source, world_seed, level_type,
has_modpack, memory_mb, difficulty, gamemode, max_players, pvp, motd,
rcon_password, is_active, created_at, updated_at
FROM instances WHERE id = ?1",
params![id],
|row| {
Ok(Instance {
id: row.get(0)?,
name: row.get(1)?,
version: row.get(2)?,
server_type: row.get(3)?,
world_source: row.get(4)?,
world_seed: row.get(5)?,
level_type: row.get(6)?,
has_modpack: row.get::<_, i32>(7)? != 0,
memory_mb: row.get(8)?,
difficulty: row.get(9)?,
gamemode: row.get(10)?,
max_players: row.get(11)?,
pvp: row.get::<_, i32>(12)? != 0,
motd: row.get(13)?,
rcon_password: row.get(14)?,
is_active: row.get::<_, i32>(15)? != 0,
created_at: row.get(16)?,
updated_at: row.get(17)?,
})
},
)
.map_err(|_| Redirect::to("/instances"))?;
drop(conn);
let template = EditInstanceTemplate {
username: account.username.clone(),
is_superuser: account.is_superuser,
password_change_required: account.password_change_required,
instance,
max_memory_mb: state.config.max_memory_mb,
error: None,
};
Ok(Html(template.render().unwrap_or_default()))
}
#[axum::debug_handler]
async fn edit_instance(
State(state): State<AppState>,
Path(id): Path<i64>,
CurrentUser(_user): CurrentUser,
Form(form): Form<EditInstanceForm>,
) -> Result<Redirect, axum::response::Redirect> {
if form.memory_mb > state.config.max_memory_mb as i32 || form.memory_mb < 512 {
return Ok(Redirect::to(&format!("/instances/{id}/edit")));
}
let pvp = form.pvp.as_deref() == Some("on");
let is_active = {
let conn = state.db.conn();
conn.execute(
"UPDATE instances SET difficulty = ?1, gamemode = ?2, max_players = ?3,
pvp = ?4, motd = ?5, memory_mb = ?6, updated_at = datetime('now')
WHERE id = ?7",
params![
form.difficulty,
form.gamemode,
form.max_players,
pvp,
form.motd,
form.memory_mb,
id,
],
)
.map_err(|_| Redirect::to("/instances"))?;
conn.query_row(
"SELECT is_active FROM instances WHERE id = ?1",
params![id],
|row| row.get::<_, i32>(0).map(|v| v != 0),
)
.unwrap_or(false)
};
if is_active {
let _ = state.docker.stop_container().await;
}
Ok(Redirect::to("/instances"))
}
async fn delete_instance(
State(state): State<AppState>,
Path(id): Path<i64>,
CurrentUser(_user): CurrentUser,
) -> Result<Redirect, axum::response::Redirect> {
let conn = state.db.conn();
let is_active: bool = conn
.query_row(
"SELECT is_active FROM instances WHERE id = ?1",
params![id],
|row| row.get::<_, i32>(0).map(|v| v != 0),
)
.unwrap_or(false);
if is_active {
drop(conn);
return Ok(Redirect::to("/instances"));
}
let name: Option<String> = conn
.query_row(
"SELECT name FROM instances WHERE id = ?1",
params![id],
|row| row.get(0),
)
.ok();
conn.execute("DELETE FROM instances WHERE id = ?1", params![id])
.ok();
drop(conn);
if let Some(name) = name {
let instance_dir = state.config.server_directory.join("instances").join(&name);
let _ = std::fs::remove_dir_all(&instance_dir);
}
Ok(Redirect::to("/instances"))
}
#[axum::debug_handler]
async fn activate_instance(
State(state): State<AppState>,
Path(id): Path<i64>,
CurrentUser(_user): CurrentUser,
) -> Result<Redirect, axum::response::Redirect> {
// Stop any running container first (this is usually fast)
let _ = state.docker.stop_container().await;
// Update DB: deactivate all, activate the new one
let instance = {
let conn = state.db.conn();
conn.execute("UPDATE instances SET is_active = 0 WHERE is_active = 1", [])
.ok();
conn.execute(
"UPDATE instances SET is_active = 1, updated_at = datetime('now') WHERE id = ?1",
params![id],
)
.ok();
conn.query_row(
"SELECT id, name, version, server_type, world_source, world_seed, level_type,
has_modpack, memory_mb, difficulty, gamemode, max_players, pvp, motd,
rcon_password, is_active, created_at, updated_at
FROM instances WHERE id = ?1",
params![id],
|row| {
Ok(Instance {
id: row.get(0)?,
name: row.get(1)?,
version: row.get(2)?,
server_type: row.get(3)?,
world_source: row.get(4)?,
world_seed: row.get(5)?,
level_type: row.get(6)?,
has_modpack: row.get::<_, i32>(7)? != 0,
memory_mb: row.get(8)?,
difficulty: row.get(9)?,
gamemode: row.get(10)?,
max_players: row.get(11)?,
pvp: row.get::<_, i32>(12)? != 0,
motd: row.get(13)?,
rcon_password: row.get(14)?,
is_active: row.get::<_, i32>(15)? != 0,
created_at: row.get(16)?,
updated_at: row.get(17)?,
})
},
)
.map_err(|_| Redirect::to("/instances"))?
};
// Pull image + start container in background so the UI stays responsive
let docker = state.docker.clone();
let db = state.db.clone();
tokio::spawn(async move {
{
let conn = db.conn();
conn.execute(
"UPDATE instances SET container_state = 'pulling' WHERE is_active = 1",
[],
)
.ok();
}
match docker.start_container(&instance).await {
Ok(()) => {
let conn = db.conn();
conn.execute(
"UPDATE instances SET container_state = 'running' WHERE is_active = 1",
[],
)
.ok();
}
Err(e) => {
tracing::error!("Failed to start container: {e}");
let conn = db.conn();
conn.execute(
"UPDATE instances SET container_state = 'error' WHERE is_active = 1",
[],
)
.ok();
}
}
});
Ok(Redirect::to("/"))
}
async fn deactivate_instance(
State(state): State<AppState>,
CurrentUser(_user): CurrentUser,
) -> Result<Redirect, axum::response::Redirect> {
let _ = state.docker.stop_container().await;
let conn = state.db.conn();
conn.execute(
"UPDATE instances SET is_active = 0, container_state = 'stopped' WHERE is_active = 1",
[],
)
.ok();
drop(conn);
Ok(Redirect::to("/"))
}
fn generate_rcon_password() -> String {
use rand::Rng;
let mut rng = rand::thread_rng();
let chars: Vec<char> = "abcdefghijklmnopqrstuvwxyz0123456789".chars().collect();
(0..16)
.map(|_| chars[rng.gen_range(0..chars.len())])
.collect()
}
async fn fetch_minecraft_versions() -> Result<Vec<String>, String> {
let client = reqwest::Client::new();
let manifest: serde_json::Value = client
.get("https://piston-meta.mojang.com/mc/game/version_manifest_v2.json")
.send()
.await
.map_err(|e| e.to_string())?
.json()
.await
.map_err(|e| e.to_string())?;
let versions: Vec<String> = manifest["versions"]
.as_array()
.ok_or("Invalid version manifest")?
.iter()
.filter_map(|v| {
let t = v["type"].as_str()?;
if t == "release" {
v["id"].as_str().map(String::from)
} else {
None
}
})
.collect();
Ok(versions)
}
|