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use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Account {
pub id: i64,
pub username: String,
pub is_superuser: bool,
pub password_change_required: bool,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Instance {
pub id: i64,
pub name: String,
pub version: String,
pub server_type: String,
pub world_source: String,
pub world_seed: Option<String>,
pub level_type: String,
pub has_modpack: bool,
pub memory_mb: i32,
pub difficulty: i32,
pub gamemode: i32,
pub max_players: i32,
pub pvp: bool,
pub motd: String,
pub rcon_password: String,
pub is_active: bool,
pub created_at: String,
pub updated_at: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Backup {
pub id: i64,
pub instance_id: i64,
pub filename: String,
pub created_at: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct PlayerEntry {
pub username: String,
}
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