1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
|
// studio.cpp — colour static props at the StudioRender level.
//
// Dynamic props are tinted through their client entity's m_clrRender (see
// esp.cpp). Map-static props have no entity: the engine's static-prop manager
// calls IStudioRender::DrawModelStaticProp, and the colour modulation used for
// the draw comes from IStudioRender::SetColorModulation. Hook both on the
// interface object so the prop colour is substituted only while a prop model
// is being drawn.
//
// VStudioRender025 vtable (verified against studiorender.so's
// CStudioRenderContext vtable at .data.rel.ro):
// 27 = SetColorModulation(float const*)
// 28 = SetAlphaModulation(float)
// 30 = DrawModelStaticProp(const DrawModelInfo_t&, const matrix3x4_t&, int)
// (The 2013 SDK header lists these five slots earlier; this build's layout
// has additional methods before them.)
#include "hl2h.h"
#include <cstdio>
#include <cstring>
#include <dlfcn.h>
namespace {
using SetColorFn = void (*)(void *, const float *);
using SetAlphaFn = void (*)(void *, float);
using DrawStaticFn = void (*)(void *, void *, void *, int);
// DrawModel takes (this, results, info, boneToWorld, flexWeights,
// flexDelayedWeights, modelOrigin, flags). The modelOrigin argument is a
// `const Vector &`, so it arrives as a pointer; omitting it shifts flags into
// modelOrigin and leaves flags as caller stack garbage.
using DrawModelFn = void (*)(void *, void *, void *, void *, void *, void *,
const void *, int);
using DrawArrayFn = void (*)(void *, void *, int, void *, int, int);
SetColorFn g_orig_set_color = nullptr;
SetAlphaFn g_orig_set_alpha = nullptr;
DrawStaticFn g_orig_draw_static = nullptr;
DrawModelFn g_orig_draw_model = nullptr;
DrawArrayFn g_orig_draw_array = nullptr;
bool g_install_tried = false;
bool g_installed = false;
int g_prop_depth = 0;
int g_static_calls = 0;
int g_static_props = 0;
bool prop_tint_on() {
return feature_active(FEAT_WORLD_TINT) && g_tint_prop_on;
}
void prop_color(float out[4]) {
out[0] = (float)g_tint_prop_rgb[0] / 255.0f;
out[1] = (float)g_tint_prop_rgb[1] / 255.0f;
out[2] = (float)g_tint_prop_rgb[2] / 255.0f;
out[3] = 1.0f;
}
// DrawModelInfo_t starts with studiohdr_t*; studiohdr_t::name is at +12
// (id, version, checksum, then char name[64]).
const char *info_model_name(void *info) {
if (!info)
return nullptr;
void *hdr = *(void **)info;
if (!hdr)
return nullptr;
const char *name = (const char *)hdr + 12;
size_t n = strnlen(name, 128);
if (n < 7 || n >= 128)
return nullptr;
for (size_t i = 0; i < n; i++) {
unsigned char c = (unsigned char)name[i];
if (c < 0x20 || c > 0x7e)
return nullptr;
}
return name;
}
bool is_prop_model(const char *name) {
if (!name)
return false;
// studiohdr_t::name is the short model name with Windows separators, e.g.
// "props_junk\wood_crate002a.mdl" (the "models/" prefix is stripped).
if (strncmp(name, "models/", 7) == 0 || strncmp(name, "models\\", 7) == 0)
name += 7;
if (strncmp(name, "props_skybox", 12) == 0 ||
strncmp(name, "props\\skybox", 13) == 0)
return false; // distant 3D-skybox props
return strncmp(name, "props/", 6) == 0 ||
strncmp(name, "props\\", 6) == 0 ||
strncmp(name, "props_", 6) == 0;
}
void hook_set_color(void *self, const float *color) {
if (g_prop_depth > 0 && prop_tint_on()) {
float c[4];
prop_color(c);
g_orig_set_color(self, c);
return;
}
g_orig_set_color(self, color);
}
void hook_set_alpha(void *self, float alpha) {
if (g_prop_depth > 0 && prop_tint_on()) {
g_orig_set_alpha(self, 1.0f);
return;
}
g_orig_set_alpha(self, alpha);
}
void hook_draw_model(void *self, void *results, void *info, void *bone,
void *flex, void *flex_delayed, const void *model_origin,
int flags) {
const char *model = info_model_name(info);
bool prop = prop_tint_on() && is_prop_model(model);
if (prop) {
float c[4];
prop_color(c);
g_orig_set_color(self, c);
g_prop_depth++;
}
g_orig_draw_model(self, results, info, bone, flex, flex_delayed,
model_origin, flags);
if (prop)
g_prop_depth--;
}
void hook_draw_array(void *self, void *info, int count, void *instances,
int stride, int flags) {
const char *model = info_model_name(info);
bool prop = prop_tint_on() && is_prop_model(model);
if (prop)
g_prop_depth++;
g_orig_draw_array(self, info, count, instances, stride, flags);
if (prop)
g_prop_depth--;
}
void hook_draw_static_prop(void *self, void *info, void *model_to_world,
int flags) {
const char *model = info_model_name(info);
bool prop = prop_tint_on() && is_prop_model(model);
g_static_calls++;
if (prop)
g_static_props++;
if (g_static_calls <= 3)
logf("studio: static draw model=\"%s\" prop=%d", model ? model : "?",
(int)prop);
if (g_static_calls == 500)
logf("studio: static draws=%d prop_draws=%d", g_static_calls,
g_static_props);
if (prop)
g_prop_depth++;
g_orig_draw_static(self, info, model_to_world, flags);
if (prop)
g_prop_depth--;
}
std::string loaded_module_path(const char *needle) {
FILE *maps = fopen("/proc/self/maps", "r");
if (!maps)
return {};
char line[1024];
std::string found;
while (fgets(line, sizeof(line), maps)) {
char *p = strchr(line, '/');
if (!p)
continue;
size_t pl = strlen(p);
while (pl && (p[pl - 1] == '\n' || p[pl - 1] == '\r'))
p[--pl] = 0;
if (!strstr(p, needle) || !strstr(p, ".so"))
continue;
found = p;
if (!strstr(p, "(deleted)"))
break;
}
fclose(maps);
return found;
}
// ---------------------------------------------------------------------------
// chams: force a flat material on NPC draws
// ---------------------------------------------------------------------------
//
// IVModelRender::DrawModelExecute is called once per model. For NPC entities
// we force models/debug/debugwhite, optionally with MATERIAL_VAR_IGNOREZ for
// the through-wall pass, and draw twice. IVModelRender::ForcedMaterialOverride
// is slot 1; DrawModelExecute is slot 19 in VEngineModel016.
using ModelExecFn = void (*)(void *, const void *, const void *, void *);
using ForceOverrideFn = void (*)(void *, void *, int);
void *g_modelrender = nullptr;
ModelExecFn g_orig_model_exec = nullptr;
ForceOverrideFn g_force_override = nullptr;
void *g_chams_mat = nullptr;
int g_chams_mat_idx = -1;
const char *chams_material_name(int idx) {
switch (idx) {
case 1: return "debug/debugwireframe";
case 2: return "debug/additivevertexcolorvertexalpha";
case 3: return "debug/debugtranslucentsinglecolor";
case 4: return "debug/debugtranslucentvertexcolor";
case 5: return "debug/debugmrmfullbright2";
default: return "models/debug/debugwhite";
}
}
void *chams_material() {
int idx = g_chams_mat_index;
if (idx < 0) idx = 0;
if (idx > 5) idx = 5;
if (g_chams_mat && g_chams_mat_idx == idx)
return g_chams_mat;
g_chams_mat = world_find_material(chams_material_name(idx));
if (!g_chams_mat)
g_chams_mat = world_find_material("debug/debugtranslucentsinglecolor");
g_chams_mat_idx = idx;
logf("chams: style %d -> %p", idx, g_chams_mat);
return g_chams_mat;
}
// Viewmodels need a model shader; the VGUI white materials used by some
// styles do not draw skinned models and make the hands/weapon disappear.
void *viewmodel_material() {
static void *mat = nullptr;
if (!mat)
mat = world_find_material("debug/debugtranslucentsinglecolor");
return mat;
}
void chams_color(void *mat, float r, float g, float b) {
using ColorFn = void (*)(void *, float, float, float);
using FindVarFn = void *(*)(void *, const char *, bool *, bool);
using SetVec3Fn = void (*)(void *, float, float, float);
bool found = false;
void *var = vfunc<FindVarFn>(mat, 11)(mat, "$color", &found, false);
if (var)
vfunc<SetVec3Fn>(var, 11)(var, r, g, b);
found = false;
var = vfunc<FindVarFn>(mat, 11)(mat, "$color2", &found, false);
if (var)
vfunc<SetVec3Fn>(var, 11)(var, r, g, b);
vfunc<ColorFn>(mat, 28)(mat, r, g, b);
}
void chams_apply(void *mat, bool ignorez) {
using FlagFn = void (*)(void *, int, bool);
chams_color(mat, (float)g_chams_rgb[0] / 255.0f,
(float)g_chams_rgb[1] / 255.0f,
(float)g_chams_rgb[2] / 255.0f);
vfunc<FlagFn>(mat, 29)(mat, 1 << 15 /* MATERIAL_VAR_IGNOREZ */, ignorez);
}
void hkdModelExecute(void *self, const void *state, const void *info,
void *bone) {
if (!g_orig_model_exec)
return;
if (feature_active(FEAT_CHAMS) && info && g_force_override) {
// ModelRenderInfo_t::entity_index is at 0x30 on 32-bit.
int idx = *(const int *)((const char *)info + 0x30);
if (idx > 0 && idx <= 8192) {
bool is_npc = esp_is_npc_index(idx);
bool is_vm = g_chams_viewmodel && esp_is_viewmodel_index(idx);
if (is_npc || is_vm) {
void *mat = is_vm ? viewmodel_material() : chams_material();
if (mat) {
if (g_chams_walls && !is_vm) {
chams_apply(mat, true);
g_force_override(self, mat, 0 /* OVERRIDE_NORMAL */);
g_orig_model_exec(self, state, info, bone);
}
chams_apply(mat, false);
g_force_override(self, mat, 0);
g_orig_model_exec(self, state, info, bone);
g_force_override(self, nullptr, 0);
// debugwhite is shared: restore colour and depth behaviour.
using FlagFn = void (*)(void *, int, bool);
vfunc<FlagFn>(mat, 29)(mat, 1 << 15, false);
chams_color(mat, 1.0f, 1.0f, 1.0f);
return;
}
}
}
}
g_orig_model_exec(self, state, info, bone);
}
} // namespace
void chams_init() {
if (g_modelrender || !g_iface.modelrender) {
if (!g_iface.modelrender)
logf("chams: VEngineModel016 unavailable");
return;
}
void **vt = *(void ***)g_iface.modelrender;
if (!vt) {
logf("chams: model render has no vtable");
return;
}
g_force_override = (ForceOverrideFn)vt[1];
g_orig_model_exec = (ModelExecFn)vt[19];
if (!g_engine.contains((uintptr_t)g_force_override) ||
!g_engine.contains((uintptr_t)g_orig_model_exec)) {
logf("chams: implausible vtable entries override=%p draw=%p",
(void *)g_force_override, (void *)g_orig_model_exec);
return;
}
static void *nvt[32];
memcpy(nvt, vt, sizeof(nvt));
nvt[19] = (void *)&hkdModelExecute;
g_modelrender = g_iface.modelrender;
*(void ***)g_modelrender = nvt;
logf("chams: IVModelRender %p hooked (draw=%p override=%p)", g_modelrender,
(void *)g_orig_model_exec, (void *)g_force_override);
}
void studio_props_init() {
if (g_install_tried)
return;
g_install_tried = true;
std::string path = loaded_module_path("studiorender");
void *h = nullptr;
if (!path.empty())
h = dlopen(path.c_str(), RTLD_NOLOAD | RTLD_LAZY | RTLD_GLOBAL);
if (!h)
h = dlopen("studiorender.so", RTLD_NOLOAD | RTLD_LAZY | RTLD_GLOBAL);
if (!h) {
logf("studio: studiorender.so not loaded");
return;
}
auto cf = (CreateInterfaceFn)dlsym(h, "CreateInterface");
if (!cf) {
logf("studio: studiorender CreateInterface missing");
return;
}
void *sr = cf("VStudioRender025", nullptr);
if (!sr) {
logf("studio: VStudioRender025 not exposed");
return;
}
void **old_vt = *(void ***)sr;
if (!old_vt) {
logf("studio: interface has no vtable");
return;
}
static void *vt[49];
memcpy(vt, old_vt, sizeof(vt));
g_orig_set_color = (SetColorFn)vt[27];
g_orig_set_alpha = (SetAlphaFn)vt[28];
g_orig_draw_model = (DrawModelFn)vt[29];
g_orig_draw_static = (DrawStaticFn)vt[30];
g_orig_draw_array = (DrawArrayFn)vt[46];
vt[27] = (void *)&hook_set_color;
vt[28] = (void *)&hook_set_alpha;
vt[29] = (void *)&hook_draw_model;
vt[30] = (void *)&hook_draw_static_prop;
vt[46] = (void *)&hook_draw_array;
*(void ***)sr = vt;
g_installed = true;
logf("studio: IStudioRender %p hooked (color=%p draw=%p static=%p "
"array=%p)", sr, (void *)g_orig_set_color, (void *)g_orig_draw_model,
(void *)g_orig_draw_static, (void *)g_orig_draw_array);
}
|