summaryrefslogtreecommitdiffstats
path: root/src (follow)
Commit message (Expand)AuthorAgeFilesLines
...
* Item ESP: tag world weapons, name ammo types, restrict cratessalmonik11 days5-32/+232
* Item ESP: tag breakable wood/plastic/metal cratessalmonik11 days1-0/+13
* Remove stucklaunch; add valuable-item ESPsalmonik11 days6-228/+328
* Stucklaunch: fix prop detection and add diagnosticssalmonik11 days4-11/+73
* Bind labels: name unlisted scancodes instead of showing Nonesalmonik11 days1-1/+11
* Toasts: account for panel padding when wrappingsalmonik11 days1-2/+5
* GUI: wrap all text instead of truncatingsalmonik11 days2-174/+246
* Stucklaunch: alternate attack/use and expose spam ratesalmonik11 days4-13/+41
* Fix tooltip truncation; add Stucklaunch assistsalmonik11 days6-21/+174
* Overlay: keep GUI and toasts drawing if the ESP font failssalmonik12 days1-3/+4
* GUI: add on-screen toasts and atomic config writessalmonik12 days7-24/+302
* GUI: fix footer clipping; remove the old text menusalmonik12 days3-360/+27
* GUI: wire real feature state and configsalmonik12 days3-187/+417
* GUI: Insert-only close, freeze mouse look at the sourcesalmonik12 days5-26/+98
* GUI: allow movement while open; freeze look and block bind capturesalmonik12 days3-15/+120
* GUI: add F2 preview shell with dummy controlssalmonik12 days4-3/+1239
* Speedgraph: lower the graphsalmonik12 days1-1/+1
* ESP/aimbot: mark male, female, monk and Odessa models friendlysalmonik12 days1-3/+3
* Spread control: override the server FireBullets seed for the local playersalmonik12 days3-8/+57
* Spread control: add server RandomSeed GOT diagnostic/overridesalmonik12 days1-0/+61
* Spread control: set random_seed after CInput::CreateMovesalmonik12 days2-3/+58
* Spread control: client-seed no-spreadsalmonik12 days4-13/+174
* Melee killbot: 360-degree crowbar silent aimsalmonik12 days6-33/+328
* Menu: latch the Insert key and expand the root on opensalmonik12 days1-3/+23
* Jumpbug: optional velocity-timed assistsalmonik12 days5-18/+174
* Jumpbug: automatic duck+jump on damaging fallssalmonik12 days4-15/+252
* Speed graph: show current speed at the top-rightsalmonik12 days1-0/+6
* Speed graph: only sample while in-game and unpausedsalmonik12 days1-0/+9
* ESP: HUD speed graph (last 10 s)salmonik12 days3-4/+78
* ESP: draw the FOV circle as a stable screen-space ellipsesalmonik12 days1-20/+39
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days4-64/+224
* Bones: ignore uninitialized/zero bone matricessalmonik12 days1-5/+31
* Fonts: recreate the VGUI font after menu/map transitionssalmonik12 days1-0/+18
* Use one float-precision PI constantsalmonik12 days3-4/+5
* Fonts: bundle Liberation Sans and register it with fontconfigsalmonik12 days1-10/+77
* Bones: head fallback for headcrab black/fastsalmonik13 days1-4/+23
* Binds: allow multiple features to share the same keysalmonik13 days1-9/+2
* Docs/cleanup: refresh CONTEXT, update ISurface status, remove dead codesalmonik13 days4-82/+27
* Config: store in $XDG_CONFIG_HOME/hl2hake/configsalmonik13 days1-4/+23
* ABH: silent auto-ABH on the jump ticksalmonik13 days1-3/+21
* Silent aim: restore view at FRAME_RENDER_START; preserve movementsalmonik13 days3-4/+52
* Silent aim: exact usercmd angle + fire, restore rendered viewsalmonik13 days4-37/+110
* Triggerbot: crosshair entity trace, hostile-onlysalmonik13 days5-25/+159
* Aimbot v3: world-only vischecksalmonik13 days5-41/+178
* ESP: add Show box togglesalmonik13 days3-5/+10
* Aimbot v2: bone checklist and numeric smoothnesssalmonik13 days4-18/+164
* Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitboxsalmonik13 days3-3/+21
* Aimbot: push smoothed angles to engine view + diagnosticssalmonik13 days2-1/+39
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik13 days4-8/+146
* ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)salmonik13 days3-3/+14