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* ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)salmonik13 days3-3/+14
* ESP: include zombie head (headcrab body/head) in humanoid skeletonsalmonik13 days1-2/+19
* ESP: derive skeleton core from hitbox bone paths (fixes unnamed ValveBiped bo...salmonik13 days1-21/+42
* ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)salmonik13 days3-2/+55
* ESP: skeleton ESPsalmonik13 days3-5/+46
* Bones: refresh snapshots every frame (head marker no longer lags)salmonik13 days1-1/+3
* Bones: robust head lookup (hitbox name -> head bone) + hitbox dumpsalmonik13 days3-28/+115
* Bones: client-side SetupBones/studiohdr groundworksalmonik13 days3-0/+325
* Menu: start fully collapsed on first opensalmonik13 days1-4/+4
* Bhop: uni-directional auto-strafe for all movement directionssalmonik13 days3-5/+73
* ESP: menu toggles for neutral/healthbar/healthnum/namesalmonik13 days3-8/+59
* ESP: vertical health bar right of the box, HP number beside itsalmonik13 days1-10/+17
* ESP working: NPC detection + authoritative server-side healthsalmonik13 days7-59/+475
* Default map d1_town_01 (intro-less, enemies spawned)salmonik2026-09-146-37/+224
* Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)salmonik2026-09-123-102/+49
* ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven f...salmonik2026-09-124-121/+387
* initsalmonik2026-08-306-0/+1391