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* Fix audit findings: crash safety, correctness, rendering, performancesalmonik35 hours1-15/+56
* Chams: working alpha via RenderView blend and a custom VMTsalmonik3 days1-8/+153
* Chams: real additive material, addref cached materialssalmonik3 days1-33/+13
* Chams: make Fullbright a white-hot additive glowsalmonik3 days1-11/+1
* Chams: per-colour alpha and a softer viewmodel additive basesalmonik3 days1-9/+26
* Chams: keep additive viewmodel visible on bright backgroundssalmonik3 days1-0/+12
* Chams: use the model solid shader for flat, drop vgui/whitesalmonik3 days1-12/+2
* Chams: fix the flat viewmodel, glow outline and fullbright stylessalmonik3 days1-9/+29
* Chams: per-relationship, visible/invisible styles and viewmodelsalmonik3 days1-37/+57
* Chams: apply model-safe styles to the viewmodelsalmonik3 days1-5/+11
* Chams: use the loaded VGUI whites for flat and additivesalmonik3 days1-2/+2
* Chams: preload style materials outside the model drawsalmonik3 days1-15/+50
* Chams: style flags on the resident debug materialsalmonik3 days1-19/+34
* Chams: model-safe styles and a dedicated viewmodel materialsalmonik3 days1-6/+16
* Chams: material styles and viewmodel supportsalmonik3 days1-20/+38
* Chams: quiet material lookup, accept any fallback by namesalmonik3 days1-4/+2
* Chams: tint through $color/$color2 and log the chosen materialsalmonik3 days1-6/+19
* Add chamssalmonik3 days1-0/+98
* Studio: drop the prop draw diagnosticsalmonik4 days1-7/+0
* Props: forward DrawModel's modelOrigin argumentsalmonik4 days1-3/+16
* Props: remove studio diagnostics; document the prop tint pathsalmonik4 days1-20/+0
* Props: force colour inside prop DrawModel; no prop material tintsalmonik4 days1-1/+5
* Props: only substitute colour during studio draws (no forced set)salmonik4 days1-19/+11
* Props: disable StudioRender hooks, fix m_clrRender offsetsalmonik4 days1-0/+4
* Props: match the studio model name formatsalmonik4 days1-1/+12
* Diagnose prop tinting: log prop materials and studio draw model namessalmonik4 days1-3/+10
* Props: tint through DrawModel/DrawModelArray; drop m_clrRender writessalmonik4 days1-9/+51
* World tint: include props/ materials; log static studio drawssalmonik4 days1-1/+13
* World tint: tint map-static props through IStudioRendersalmonik4 days1-0/+178