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* Add chamssalmonik3 days1-8/+1
* Items: skip the CNetworkArray length header for m_iAmmo/m_hMyWeaponssalmonik3 days1-3/+6
* Items: read ammo and inventory from the server arrayssalmonik3 days1-3/+32
* Items: fallen owned weapons count as ammo; fuse diagnosticssalmonik3 days1-1/+8
* Add usable item filter, projectile ESP and gravity-gun meleesalmonik4 days1-3/+46
* Add ESP, aim, view and movement batchsalmonik4 days1-3/+93
* Fix No spread on the hl2_complete server buildsalmonik4 days1-3/+8
* ESP: classify NPC damage immunity/armour/vulnerabilitysalmonik4 days1-2/+17
* AI: treat scripted NPCs as neutral; Lamarr neutralsalmonik4 days1-2/+16
* AI: fix relationship lookup; classify citizen/hacked turretssalmonik4 days1-5/+51
* AI: use server relationships to classify NPC friendlinesssalmonik4 days1-4/+60
* Handles: use the 11-bit networked EHANDLE entity indexsalmonik11 days1-1/+1
* Logging: per-session file and debug-gated verbose logssalmonik11 days1-1/+1
* GUI: add on-screen toasts and atomic config writessalmonik11 days1-0/+1
* Melee killbot: 360-degree crowbar silent aimsalmonik12 days1-2/+20
* Jumpbug: optional velocity-timed assistsalmonik12 days1-2/+21
* ESP working: NPC detection + authoritative server-side healthsalmonik13 days1-0/+177