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* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days1-13/+59
* Fonts: recreate the VGUI font after menu/map transitionssalmonik12 days1-0/+18
* Fonts: bundle Liberation Sans and register it with fontconfigsalmonik12 days1-10/+77
* Binds: allow multiple features to share the same keysalmonik12 days1-9/+2
* Docs/cleanup: refresh CONTEXT, update ISurface status, remove dead codesalmonik12 days1-24/+0
* Config: store in $XDG_CONFIG_HOME/hl2hake/configsalmonik12 days1-4/+23
* Silent aim: exact usercmd angle + fire, restore rendered viewsalmonik12 days1-8/+22
* Triggerbot: crosshair entity trace, hostile-onlysalmonik12 days1-7/+21
* Aimbot v3: world-only vischecksalmonik12 days1-4/+12
* ESP: add Show box togglesalmonik12 days1-3/+6
* Aimbot v2: bone checklist and numeric smoothnesssalmonik12 days1-5/+102
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik12 days1-7/+19
* ESP: skeleton ESPsalmonik12 days1-3/+7
* Menu: start fully collapsed on first opensalmonik12 days1-4/+4
* Bhop: uni-directional auto-strafe for all movement directionssalmonik12 days1-5/+16
* ESP: menu toggles for neutral/healthbar/healthnum/namesalmonik12 days1-5/+39
* Default map d1_town_01 (intro-less, enemies spawned)salmonik2026-09-141-8/+27
* Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)salmonik2026-09-121-86/+47
* ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven f...salmonik2026-09-121-115/+197
* initsalmonik2026-08-301-0/+555