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path: root/src/menu.cpp (follow)
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* Remove temporary crash-stage markerssalmonik4 days1-15/+0
* Fix undefined fullbright symbols; link with --no-undefinedsalmonik4 days1-0/+35
* Startup crash: skip fullbright command when off; drop bad owner netvars; add ...salmonik4 days1-0/+15
* World: add Fullbright visual featuresalmonik4 days1-1/+9
* Item ESP: make 0 = unlimited explicit and persistentsalmonik11 days1-1/+1
* Logging: per-session file and debug-gated verbose logssalmonik11 days1-2/+2
* Item ESP: raise max distance default to 5000 unitssalmonik11 days1-3/+3
* Item ESP: tag world weapons, name ammo types, restrict cratessalmonik11 days1-3/+7
* Remove stucklaunch; add valuable-item ESPsalmonik11 days1-40/+44
* Bind labels: name unlisted scancodes instead of showing Nonesalmonik11 days1-1/+11
* Stucklaunch: alternate attack/use and expose spam ratesalmonik11 days1-2/+12
* Fix tooltip truncation; add Stucklaunch assistsalmonik11 days1-5/+35
* Overlay: keep GUI and toasts drawing if the ESP font failssalmonik11 days1-3/+4
* GUI: add on-screen toasts and atomic config writessalmonik11 days1-9/+40
* GUI: fix footer clipping; remove the old text menusalmonik11 days1-347/+12
* GUI: wire real feature state and configsalmonik11 days1-46/+71
* GUI: Insert-only close, freeze mouse look at the sourcesalmonik11 days1-4/+5
* GUI: add F2 preview shell with dummy controlssalmonik11 days1-3/+16
* Spread control: client-seed no-spreadsalmonik12 days1-11/+30
* Melee killbot: 360-degree crowbar silent aimsalmonik12 days1-8/+17
* Menu: latch the Insert key and expand the root on opensalmonik12 days1-3/+23
* Jumpbug: optional velocity-timed assistsalmonik12 days1-3/+14
* Jumpbug: automatic duck+jump on damaging fallssalmonik12 days1-9/+19
* ESP: HUD speed graph (last 10 s)salmonik12 days1-3/+7
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days1-13/+59
* Fonts: recreate the VGUI font after menu/map transitionssalmonik12 days1-0/+18
* Fonts: bundle Liberation Sans and register it with fontconfigsalmonik12 days1-10/+77
* Binds: allow multiple features to share the same keysalmonik12 days1-9/+2
* Docs/cleanup: refresh CONTEXT, update ISurface status, remove dead codesalmonik12 days1-24/+0
* Config: store in $XDG_CONFIG_HOME/hl2hake/configsalmonik12 days1-4/+23
* Silent aim: exact usercmd angle + fire, restore rendered viewsalmonik12 days1-8/+22
* Triggerbot: crosshair entity trace, hostile-onlysalmonik12 days1-7/+21
* Aimbot v3: world-only vischecksalmonik12 days1-4/+12
* ESP: add Show box togglesalmonik12 days1-3/+6
* Aimbot v2: bone checklist and numeric smoothnesssalmonik12 days1-5/+102
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik12 days1-7/+19
* ESP: skeleton ESPsalmonik12 days1-3/+7
* Menu: start fully collapsed on first opensalmonik12 days1-4/+4
* Bhop: uni-directional auto-strafe for all movement directionssalmonik12 days1-5/+16
* ESP: menu toggles for neutral/healthbar/healthnum/namesalmonik12 days1-5/+39
* Default map d1_town_01 (intro-less, enemies spawned)salmonik2026-09-141-8/+27
* Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)salmonik2026-09-121-86/+47
* ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven f...salmonik2026-09-121-115/+197
* initsalmonik2026-08-301-0/+555