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* ESP: finish the split into entity, combat, item and projectile unitssalmonik33 hours1-0/+23
| | | | | | | | esp.cpp keeps the scan and drawing (~1000 lines, down from 3665). Entity lookups and NPC classification move to entity_query.cpp together with the per-map caches and the session reset; combat (aimbot, silent aim, melee, spread, triggerbot) moves to combat.cpp. Shared helpers are declared in esp_internal.h.
* ESP: extract item ESP into its own translation unitsalmonik33 hours1-0/+1
| | | | | Second slice of the esp.cpp split. Model-name lookup joins the shared helpers in esp_internal.h.
* ESP: extract projectile ESP into its own translation unitsalmonik33 hours1-0/+34
First slice of the esp.cpp split. Shared helpers move to esp_internal.h (entity lookups, screen size, surf primitives, segment projection); esp.cpp keeps the definitions and drops their static qualifiers.