| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | ESP: finish the split into entity, combat, item and projectile units | salmonik | 36 hours | 1 | -0/+23 |
| | | | | | | | | | esp.cpp keeps the scan and drawing (~1000 lines, down from 3665). Entity lookups and NPC classification move to entity_query.cpp together with the per-map caches and the session reset; combat (aimbot, silent aim, melee, spread, triggerbot) moves to combat.cpp. Shared helpers are declared in esp_internal.h. | ||||
| * | ESP: extract item ESP into its own translation unit | salmonik | 36 hours | 1 | -0/+1 |
| | | | | | | Second slice of the esp.cpp split. Model-name lookup joins the shared helpers in esp_internal.h. | ||||
| * | ESP: extract projectile ESP into its own translation unit | salmonik | 36 hours | 1 | -0/+34 |
| First slice of the esp.cpp split. Shared helpers move to esp_internal.h (entity lookups, screen size, surf primitives, segment projection); esp.cpp keeps the definitions and drops their static qualifiers. | |||||
