| Commit message (Expand) | Author | Age | Files | Lines |
| * | Chams: keep additive viewmodel visible on bright backgrounds | salmonik | 3 days | 1 | -0/+5 |
| * | Chams: use the model solid shader for flat, drop vgui/white | salmonik | 3 days | 1 | -11/+10 |
| * | Chams: fix the flat viewmodel, glow outline and fullbright styles | salmonik | 3 days | 1 | -6/+10 |
| * | Chams: per-relationship, visible/invisible styles and viewmodel | salmonik | 3 days | 1 | -29/+24 |
| * | Chams: use the loaded VGUI whites for flat and additive | salmonik | 3 days | 1 | -6/+8 |
| * | Chams: style flags on the resident debug material | salmonik | 3 days | 1 | -12/+9 |
| * | Chams: model-safe styles and a dedicated viewmodel material | salmonik | 3 days | 1 | -5/+11 |
| * | Chams: exact material styles, GUI dropdown, viewmodel hookup | salmonik | 3 days | 1 | -6/+9 |
| * | Chams: material styles and viewmodel support | salmonik | 3 days | 1 | -6/+11 |
| * | Chams: tint through $color/$color2 and log the chosen material | salmonik | 4 days | 1 | -4/+9 |
| * | Add chams | salmonik | 4 days | 1 | -0/+19 |
| * | Items: skip the CNetworkArray length header for m_iAmmo/m_hMyWeapons | salmonik | 4 days | 1 | -0/+6 |
| * | Items: read ammo and inventory from the server arrays | salmonik | 4 days | 1 | -7/+8 |
| * | Items: hide full ammo pickups; robust close-target projection | salmonik | 4 days | 1 | -5/+13 |
| * | Clip transition and radius lines at the near plane | salmonik | 4 days | 1 | -2/+5 |
| * | Fix overlay-vanishing projections; ammo rule via held weapons | salmonik | 4 days | 1 | -4/+14 |
| * | Items: fallen owned weapons count as ammo; fuse diagnostics | salmonik | 4 days | 1 | -1/+9 |
| * | Add usable item filter, projectile ESP and gravity-gun melee | salmonik | 4 days | 1 | -7/+35 |
| * | Remove gamma slider; keep HDR brightness | salmonik | 4 days | 1 | -12/+10 |
| * | Add HDR tonemap brightness slider | salmonik | 4 days | 1 | -8/+9 |
| * | Gamma: clamp slider to the engine's 2.6 cap, defer readback | salmonik | 4 days | 1 | -5/+10 |
| * | Transitions: per-trigger targets and 3D wireframe; FOV range fixes | salmonik | 4 days | 1 | -6/+13 |
| * | Add ESP, aim, view and movement batch | salmonik | 4 days | 1 | -1/+68 |
| * | No spread: detect pellet draws from the FireBullets seed call | salmonik | 4 days | 1 | -3/+7 |
| * | No spread: zero pellet offsets inside FireBullets | salmonik | 4 days | 1 | -0/+8 |
| * | Fix No spread on the hl2_complete server build | salmonik | 4 days | 1 | -2/+13 |
| * | ESP: render damage tags as small left-side labels | salmonik | 4 days | 1 | -2/+12 |
| * | ESP: classify NPC damage immunity/armour/vulnerability | salmonik | 4 days | 1 | -0/+18 |
| * | Props: remove studio diagnostics; document the prop tint path | salmonik | 4 days | 1 | -5/+21 |
| * | Skybox image: power-of-two resize; upload at FRAME_RENDER_START | salmonik | 4 days | 1 | -1/+7 |
| * | Skybox image: fix HDR sky binding; clip checkbox/arrow drawing | salmonik | 4 days | 1 | -3/+13 |
| * | Skybox image: decode PNG ourselves to avoid symbol interposition | salmonik | 4 days | 1 | -5/+10 |
| * | Skybox image: upload via procedural texture, not CreateTextureFromBits | salmonik | 4 days | 1 | -2/+7 |
| * | World: replace skybox changer with a PNG skybox image | salmonik | 4 days | 1 | -14/+19 |
| * | World: add skybox changer | salmonik | 4 days | 1 | -0/+15 |
| * | AI: treat scripted NPCs as neutral; Lamarr neutral | salmonik | 4 days | 1 | -0/+9 |
| * | World: add prop tint and fog override | salmonik | 4 days | 1 | -3/+23 |
| * | GUI: add inline colour picker control | salmonik | 4 days | 1 | -0/+7 |
| * | World: add world/sky material colour modulation | salmonik | 4 days | 1 | -3/+22 |
| * | AI: fix relationship lookup; classify citizen/hacked turrets | salmonik | 4 days | 1 | -0/+7 |
| * | AI: use server relationships to classify NPC friendliness | salmonik | 4 days | 1 | -0/+13 |
| * | World: add Fullbright visual feature | salmonik | 4 days | 1 | -0/+14 |
| * | GUI: recover invalid fonts; vischeck: props and bulletproof glass | salmonik | 4 days | 1 | -2/+9 |
| * | Handles: use the 11-bit networked EHANDLE entity index | salmonik | 11 days | 1 | -0/+4 |
| * | Melee: surface weapon state across maps; reset stale caches | salmonik | 11 days | 1 | -0/+6 |
| * | Combat: fix silent-aim spread seed and lead projectiles | salmonik | 11 days | 1 | -1/+6 |
| * | Item ESP: make 0 = unlimited explicit and persistent | salmonik | 11 days | 1 | -2/+3 |
| * | Logging: per-session file and debug-gated verbose logs | salmonik | 11 days | 1 | -3/+11 |
| * | Item ESP: recover CPhysicsProp model names from the server | salmonik | 11 days | 1 | -0/+3 |
| * | Docs: note supply crates ignore the distance limit | salmonik | 11 days | 1 | -2/+3 |