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* GUI: fix footer clipping; remove the old text menusalmonik11 days5-411/+35
* GUI: wire real feature state and configsalmonik11 days5-200/+438
* GUI: Insert-only close, freeze mouse look at the sourcesalmonik11 days7-37/+110
* GUI: allow movement while open; freeze look and block bind capturesalmonik11 days5-23/+133
* GUI: add F2 preview shell with dummy controlssalmonik11 days7-4/+1326
* Speedgraph: lower the graphsalmonik12 days1-1/+1
* ESP/aimbot: mark male, female, monk and Odessa models friendlysalmonik12 days1-3/+3
* Spread control: override the server FireBullets seed for the local playersalmonik12 days4-9/+58
* Spread control: add server RandomSeed GOT diagnostic/overridesalmonik12 days1-0/+61
* Spread control: set random_seed after CInput::CreateMovesalmonik12 days2-3/+58
* Spread control: client-seed no-spreadsalmonik12 days5-15/+202
* Melee killbot: 360-degree crowbar silent aimsalmonik12 days7-35/+351
* Menu: latch the Insert key and expand the root on opensalmonik12 days1-3/+23
* Jumpbug: optional velocity-timed assistsalmonik12 days6-18/+191
* script: change the map for testssalmonik12 days1-1/+1
* Jumpbug: automatic duck+jump on damaging fallssalmonik12 days5-18/+279
* Speed graph: show current speed at the top-rightsalmonik12 days1-0/+6
* Speed graph: only sample while in-game and unpausedsalmonik12 days1-0/+9
* ESP: HUD speed graph (last 10 s)salmonik12 days4-5/+78
* Docs: add roadmap including distance weapon spread thesissalmonik12 days1-0/+13
* ESP: draw the FOV circle as a stable screen-space ellipsesalmonik12 days1-20/+39
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days4-64/+224
* Bones: ignore uninitialized/zero bone matricessalmonik12 days1-5/+31
* Fonts: recreate the VGUI font after menu/map transitionssalmonik12 days1-0/+18
* Use one float-precision PI constantsalmonik12 days3-4/+5
* Fonts: bundle Liberation Sans and register it with fontconfigsalmonik12 days4-10/+180
* Bones: head fallback for headcrab black/fastsalmonik12 days1-4/+23
* Binds: allow multiple features to share the same keysalmonik12 days1-9/+2
* Docs/cleanup: refresh CONTEXT, update ISurface status, remove dead codesalmonik12 days6-123/+180
* Config: store in $XDG_CONFIG_HOME/hl2hake/configsalmonik12 days1-4/+23
* ABH: silent auto-ABH on the jump ticksalmonik12 days1-3/+21
* Silent aim: restore view at FRAME_RENDER_START; preserve movementsalmonik12 days3-4/+52
* Silent aim: exact usercmd angle + fire, restore rendered viewsalmonik12 days4-37/+110
* Triggerbot: crosshair entity trace, hostile-onlysalmonik12 days5-25/+159
* Aimbot v3: world-only vischecksalmonik12 days6-42/+179
* ESP: add Show box togglesalmonik12 days3-5/+10
* Aimbot v2: bone checklist and numeric smoothnesssalmonik12 days4-18/+164
* Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitboxsalmonik12 days3-3/+21
* Aimbot: push smoothed angles to engine view + diagnosticssalmonik12 days2-1/+39
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik12 days4-8/+146
* ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)salmonik12 days3-3/+14
* ESP: include zombie head (headcrab body/head) in humanoid skeletonsalmonik12 days1-2/+19
* ESP: derive skeleton core from hitbox bone paths (fixes unnamed ValveBiped bo...salmonik12 days1-21/+42
* ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)salmonik12 days3-2/+55
* ESP: skeleton ESPsalmonik12 days3-5/+46
* Bones: refresh snapshots every frame (head marker no longer lags)salmonik13 days1-1/+3
* Bones: robust head lookup (hitbox name -> head bone) + hitbox dumpsalmonik13 days3-28/+115
* Bones: client-side SetupBones/studiohdr groundworksalmonik13 days4-1/+326
* Menu: start fully collapsed on first opensalmonik13 days1-4/+4
* Bhop: uni-directional auto-strafe for all movement directionssalmonik13 days3-5/+73