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* Aimbot v3: world-only vischecksalmonik13 days6-42/+179
* ESP: add Show box togglesalmonik13 days3-5/+10
* Aimbot v2: bone checklist and numeric smoothnesssalmonik13 days4-18/+164
* Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitboxsalmonik13 days3-3/+21
* Aimbot: push smoothed angles to engine view + diagnosticssalmonik13 days2-1/+39
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik13 days4-8/+146
* ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)salmonik13 days3-3/+14
* ESP: include zombie head (headcrab body/head) in humanoid skeletonsalmonik13 days1-2/+19
* ESP: derive skeleton core from hitbox bone paths (fixes unnamed ValveBiped bo...salmonik13 days1-21/+42
* ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)salmonik13 days3-2/+55
* ESP: skeleton ESPsalmonik13 days3-5/+46
* Bones: refresh snapshots every frame (head marker no longer lags)salmonik13 days1-1/+3
* Bones: robust head lookup (hitbox name -> head bone) + hitbox dumpsalmonik13 days3-28/+115
* Bones: client-side SetupBones/studiohdr groundworksalmonik13 days4-1/+326
* Menu: start fully collapsed on first opensalmonik13 days1-4/+4
* Bhop: uni-directional auto-strafe for all movement directionssalmonik13 days3-5/+73
* ESP: menu toggles for neutral/healthbar/healthnum/namesalmonik13 days3-8/+59
* ESP: vertical health bar right of the box, HP number beside itsalmonik13 days1-10/+17
* ESP working: NPC detection + authoritative server-side healthsalmonik13 days8-60/+477
* Default map d1_town_01 (intro-less, enemies spawned)salmonik2026-09-148-39/+226
* Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)salmonik2026-09-123-102/+49
* ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven f...salmonik2026-09-127-124/+621
* initsalmonik2026-08-3011-0/+1471