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* World tint: colour dynamic props through m_clrRendersalmonik5 days4-2/+56
* Skybox image: swap red/blue in the uploaded texturesalmonik5 days1-0/+9
* Skybox image: apply HDR colour compensation where materials existsalmonik5 days1-27/+32
* Skybox image: recognise Sky_HDR_DX9 as the HDR sky shadersalmonik5 days1-1/+5
* Skybox image: match HDR sky colour decodesalmonik5 days1-5/+61
* Skybox image: drop Refresh/SetUndefined (crash after apply)salmonik5 days1-22/+11
* Skybox image: power-of-two resize; upload at FRAME_RENDER_STARTsalmonik5 days4-2/+69
* Skybox image: fix HDR sky binding; clip checkbox/arrow drawingsalmonik5 days3-23/+65
* Skybox image: decode PNG ourselves to avoid symbol interpositionsalmonik5 days2-46/+204
* Skybox image: upload via procedural texture, not CreateTextureFromBitssalmonik5 days2-8/+67
* World: replace skybox changer with a PNG skybox imagesalmonik5 days5-191/+294
* World: add skybox changersalmonik5 days6-7/+259
* AI: treat scripted NPCs as neutral; Lamarr neutralsalmonik5 days4-15/+54
* World: add prop tint and fog overridesalmonik5 days6-31/+236
* GUI: add inline colour picker controlsalmonik5 days2-14/+319
* World: add world/sky material colour modulationsalmonik5 days7-8/+343
* Remove temporary crash-stage markerssalmonik5 days3-26/+0
* AI: fix relationship lookup; classify citizen/hacked turretssalmonik5 days4-7/+74
* AI: debug-log NPC relation changessalmonik5 days1-0/+16
* AI: use server relationships to classify NPC friendlinesssalmonik5 days4-10/+114
* Fix undefined fullbright symbols; link with --no-undefinedsalmonik5 days2-1/+36
* Startup crash: skip fullbright command when off; drop bad owner netvars; add ...salmonik5 days4-8/+26
* Fix startup crash: use ClientCmd for fullbright; sanitize owner netvarssalmonik5 days2-27/+15
* World: add Fullbright visual featuresalmonik5 days5-3/+96
* Vischeck: only glass materials are glass; log font/glass diagnosticssalmonik5 days2-3/+11
* GUI: recover invalid fonts; vischeck: props and bulletproof glasssalmonik5 days5-55/+184
* Handles: use the 11-bit networked EHANDLE entity indexsalmonik11 days3-5/+9
* Melee: surface weapon state across maps; reset stale cachessalmonik11 days5-1/+47
* Combat: fix silent-aim spread seed and lead projectilessalmonik11 days3-3/+77
* Item ESP: make 0 = unlimited explicit and persistentsalmonik11 days4-38/+22
* Logging: per-session file and debug-gated verbose logssalmonik11 days11-67/+111
* Item ESP: recover CPhysicsProp model names from the serversalmonik11 days2-4/+21
* Item ESP: fix AR2/RPG/stunstick world-model namessalmonik12 days1-10/+17
* edge-case in weapon displaying and fixing RPG filteringsalmonik12 days1-2/+2
* Item ESP: focus crate diagnostics on nearby props; log build timesalmonik12 days2-3/+3
* Docs: note supply crates ignore the distance limitsalmonik12 days1-2/+3
* Item ESP: always tag supply crates regardless of distancesalmonik12 days1-1/+4
* Item ESP: raise max distance default to 5000 unitssalmonik12 days3-5/+5
* Item ESP: log every crate-like entity for diagnosissalmonik12 days1-7/+9
* Item ESP: tag world weapons, name ammo types, restrict cratessalmonik12 days6-39/+243
* Item ESP: tag breakable wood/plastic/metal cratessalmonik12 days2-1/+16
* Remove stucklaunch; add valuable-item ESPsalmonik12 days7-241/+339
* Stucklaunch: fix prop detection and add diagnosticssalmonik12 days4-11/+73
* Bind labels: name unlisted scancodes instead of showing Nonesalmonik12 days1-1/+11
* Toasts: account for panel padding when wrappingsalmonik12 days1-2/+5
* GUI: wrap all text instead of truncatingsalmonik12 days3-174/+250
* Stucklaunch: alternate attack/use and expose spam ratesalmonik12 days5-16/+44
* Fix tooltip truncation; add Stucklaunch assistsalmonik12 days7-25/+190
* Overlay: keep GUI and toasts drawing if the ESP font failssalmonik12 days1-3/+4
* GUI: add on-screen toasts and atomic config writessalmonik12 days8-24/+309