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* Melee killbot: 360-degree crowbar silent aimsalmonik12 days7-35/+351
* Menu: latch the Insert key and expand the root on opensalmonik12 days1-3/+23
* Jumpbug: optional velocity-timed assistsalmonik12 days6-18/+191
* script: change the map for testssalmonik12 days1-1/+1
* Jumpbug: automatic duck+jump on damaging fallssalmonik12 days5-18/+279
* Speed graph: show current speed at the top-rightsalmonik12 days1-0/+6
* Speed graph: only sample while in-game and unpausedsalmonik12 days1-0/+9
* ESP: HUD speed graph (last 10 s)salmonik12 days4-5/+78
* Docs: add roadmap including distance weapon spread thesissalmonik12 days1-0/+13
* ESP: draw the FOV circle as a stable screen-space ellipsesalmonik12 days1-20/+39
* Aimbot/silent aim: settable FOV, FOV circle, target lockingsalmonik12 days4-64/+224
* Bones: ignore uninitialized/zero bone matricessalmonik13 days1-5/+31
* Fonts: recreate the VGUI font after menu/map transitionssalmonik13 days1-0/+18
* Use one float-precision PI constantsalmonik13 days3-4/+5
* Fonts: bundle Liberation Sans and register it with fontconfigsalmonik13 days4-10/+180
* Bones: head fallback for headcrab black/fastsalmonik13 days1-4/+23
* Binds: allow multiple features to share the same keysalmonik13 days1-9/+2
* Docs/cleanup: refresh CONTEXT, update ISurface status, remove dead codesalmonik13 days6-123/+180
* Config: store in $XDG_CONFIG_HOME/hl2hake/configsalmonik13 days1-4/+23
* ABH: silent auto-ABH on the jump ticksalmonik13 days1-3/+21
* Silent aim: restore view at FRAME_RENDER_START; preserve movementsalmonik13 days3-4/+52
* Silent aim: exact usercmd angle + fire, restore rendered viewsalmonik13 days4-37/+110
* Triggerbot: crosshair entity trace, hostile-onlysalmonik13 days5-25/+159
* Aimbot v3: world-only vischecksalmonik13 days6-42/+179
* ESP: add Show box togglesalmonik13 days3-5/+10
* Aimbot v2: bone checklist and numeric smoothnesssalmonik13 days4-18/+164
* Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitboxsalmonik13 days3-3/+21
* Aimbot: push smoothed angles to engine view + diagnosticssalmonik13 days2-1/+39
* Aimbot: head-only nearest-to-crosshair with bounded smoothingsalmonik13 days4-8/+146
* ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)salmonik13 days3-3/+14
* ESP: include zombie head (headcrab body/head) in humanoid skeletonsalmonik13 days1-2/+19
* ESP: derive skeleton core from hitbox bone paths (fixes unnamed ValveBiped bo...salmonik13 days1-21/+42
* ESP: restrict skeleton to humanoid core bones (no fingers/toes/headcrab)salmonik13 days3-2/+55
* ESP: skeleton ESPsalmonik13 days3-5/+46
* Bones: refresh snapshots every frame (head marker no longer lags)salmonik13 days1-1/+3
* Bones: robust head lookup (hitbox name -> head bone) + hitbox dumpsalmonik13 days3-28/+115
* Bones: client-side SetupBones/studiohdr groundworksalmonik13 days4-1/+326
* Menu: start fully collapsed on first opensalmonik13 days1-4/+4
* Bhop: uni-directional auto-strafe for all movement directionssalmonik13 days3-5/+73
* ESP: menu toggles for neutral/healthbar/healthnum/namesalmonik13 days3-8/+59
* ESP: vertical health bar right of the box, HP number beside itsalmonik13 days1-10/+17
* ESP working: NPC detection + authoritative server-side healthsalmonik13 days8-60/+477
* Default map d1_town_01 (intro-less, enemies spawned)salmonik2026-09-148-39/+226
* Remove Climb feature; keep bind system for aimbot prep (mouse buttons bindable)salmonik2026-09-123-102/+49
* ISurface overlay working: PTEx draw path, -Werror, menu states, bind-driven f...salmonik2026-09-127-124/+621
* initsalmonik2026-08-3011-0/+1471