diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/hl2h.cpp | 186 | ||||
| -rw-r--r-- | src/hl2h.h | 8 | ||||
| -rw-r--r-- | src/menu.cpp | 28 | ||||
| -rw-r--r-- | src/vischeck.cpp | 45 |
4 files changed, 252 insertions, 15 deletions
diff --git a/src/hl2h.cpp b/src/hl2h.cpp index 4947b18..125d94e 100644 --- a/src/hl2h.cpp +++ b/src/hl2h.cpp | |||
| @@ -166,7 +166,184 @@ static void apply_autostrafe(CUserCmd *cmd, const float *vel) { | |||
| 166 | cmd->sidemove = (dx * rx + dy * ry) * 450.0f; | 166 | cmd->sidemove = (dx * rx + dy * ry) * 450.0f; |
| 167 | } | 167 | } |
| 168 | 168 | ||
| 169 | static void do_move(int seq) { | 169 | // --------------------------------------------------------------------------- |
| 170 | // jumpbug | ||
| 171 | // --------------------------------------------------------------------------- | ||
| 172 | // | ||
| 173 | // Source jumpbug: while falling, hold duck; on the frame where unducking would | ||
| 174 | // leave the standing hull within CategorizePosition's 2-unit ground probe, | ||
| 175 | // release duck and press jump. PlayerMove calls Duck() before FullWalkMove's | ||
| 176 | // CheckJumpButton, so FinishUnDuck -> CategorizePosition sets the ground | ||
| 177 | // entity, the jump executes in the same frame, and CheckFalling never sees | ||
| 178 | // ground for the fall-damage test. | ||
| 179 | // | ||
| 180 | // In air, FinishDuck raises the feet by 36 units (the standing hull is 72 | ||
| 181 | // tall, the duck hull 36). We exploit that as a one-frame phase shift: press | ||
| 182 | // duck when the standing distance x to the floor is about `drop` units, so | ||
| 183 | // after this frame's fall the ducked feet sit ~37 units above the floor (the | ||
| 184 | // middle of the [36, 38] unduck window) and the next frame can jump. | ||
| 185 | |||
| 186 | static constexpr float JB_SAFE_FALL = 526.5f; | ||
| 187 | static constexpr float JB_GRAVITY = 600.0f; | ||
| 188 | static constexpr float JB_DUCK_RAISE = 36.0f; | ||
| 189 | |||
| 190 | static int jb_state = 0; // 0 idle, 1 ducked/waiting for the unduck window | ||
| 191 | static int jb_local = -1; | ||
| 192 | static float jb_prev_z = 0.0f; | ||
| 193 | static bool jb_prev_valid = false; | ||
| 194 | static bool jb_prev_ducked = false; | ||
| 195 | static float jb_drop = 0.0f; // last measured vertical fall per command | ||
| 196 | static int jb_logs = 0; | ||
| 197 | static bool jb_tracked = false; | ||
| 198 | |||
| 199 | static bool game_running() { | ||
| 200 | if (!g_iface.engine) | ||
| 201 | return true; | ||
| 202 | using BoolFn = bool (*)(void *); | ||
| 203 | if (!vfunc<BoolFn>(g_iface.engine, 26)(g_iface.engine)) | ||
| 204 | return false; | ||
| 205 | if (vfunc<BoolFn>(g_iface.engine, 84)(g_iface.engine)) | ||
| 206 | return false; | ||
| 207 | return true; | ||
| 208 | } | ||
| 209 | |||
| 210 | static void jumpbug_reset() { | ||
| 211 | jb_state = 0; | ||
| 212 | jb_prev_valid = false; | ||
| 213 | jb_tracked = false; | ||
| 214 | } | ||
| 215 | |||
| 216 | static bool jumpbug_apply(CUserCmd *cmd, int local, void *ent, int flags, | ||
| 217 | const float *vel, float frametime) { | ||
| 218 | if (!feature_active(FEAT_JUMPBUG) || !g_iface.engine || | ||
| 219 | g_net.origin < 0 || g_net.velocity < 0) { | ||
| 220 | jumpbug_reset(); | ||
| 221 | return false; | ||
| 222 | } | ||
| 223 | if (!game_running()) { | ||
| 224 | jumpbug_reset(); | ||
| 225 | return false; | ||
| 226 | } | ||
| 227 | |||
| 228 | bool onground = (flags & FL_ONGROUND) != 0; | ||
| 229 | bool inwater = (flags & FL_INWATER) != 0; | ||
| 230 | bool ducked = (flags & FL_DUCKING) != 0; | ||
| 231 | uintptr_t e = (uintptr_t)ent; | ||
| 232 | int movetype = | ||
| 233 | g_net.movetype >= 0 ? *(int *)(e + g_net.movetype) : MOVETYPE_WALK; | ||
| 234 | |||
| 235 | if (onground || inwater || movetype != MOVETYPE_WALK || | ||
| 236 | (g_net.health >= 0 && *(int *)(e + g_net.health) <= 0)) { | ||
| 237 | jumpbug_reset(); | ||
| 238 | return false; | ||
| 239 | } | ||
| 240 | |||
| 241 | Vector origin{*(float *)(e + g_net.origin), | ||
| 242 | *(float *)(e + g_net.origin + 4), | ||
| 243 | *(float *)(e + g_net.origin + 8)}; | ||
| 244 | float vz = vel[2]; | ||
| 245 | |||
| 246 | if (local != jb_local) { | ||
| 247 | jb_local = local; | ||
| 248 | jumpbug_reset(); | ||
| 249 | jb_drop = 0.0f; | ||
| 250 | jb_logs = 0; | ||
| 251 | } | ||
| 252 | |||
| 253 | // Measure the previous command's fall. Both endpoints must be airborne and | ||
| 254 | // standing: a duck transition moves the origin by 36 units and would | ||
| 255 | // otherwise look like a huge fall. | ||
| 256 | if (jb_prev_valid && !jb_prev_ducked && !ducked) { | ||
| 257 | float d = jb_prev_z - origin.z; | ||
| 258 | if (d > 0.05f && d < 250.0f) | ||
| 259 | jb_drop = d; | ||
| 260 | } | ||
| 261 | jb_prev_valid = true; | ||
| 262 | jb_prev_z = origin.z; | ||
| 263 | jb_prev_ducked = ducked; | ||
| 264 | |||
| 265 | if (vz > -10.0f) { // not falling | ||
| 266 | jb_state = 0; | ||
| 267 | jb_tracked = false; | ||
| 268 | return false; | ||
| 269 | } | ||
| 270 | |||
| 271 | float x = ground_distance(origin, ent, 2048.0f); | ||
| 272 | if (x < 0.0f) { // no standable surface below | ||
| 273 | jb_state = 0; | ||
| 274 | jb_tracked = false; | ||
| 275 | return false; | ||
| 276 | } | ||
| 277 | float impact = sqrtf(vz * vz + 2.0f * JB_GRAVITY * x); | ||
| 278 | if (impact <= JB_SAFE_FALL + 0.5f) { | ||
| 279 | jb_tracked = false; | ||
| 280 | jb_state = 0; | ||
| 281 | return false; | ||
| 282 | } | ||
| 283 | if (!jb_tracked) { | ||
| 284 | jb_tracked = true; | ||
| 285 | logf("jumpbug: tracking x=%.1f vz=%.1f impact=%.1f", x, vz, impact); | ||
| 286 | } | ||
| 287 | |||
| 288 | if (jb_drop <= 0.05f) { | ||
| 289 | // No measured fall yet. Bias toward the default 15 ms Source tick when | ||
| 290 | // the input frametime is smaller: setting the duck up early leaves us | ||
| 291 | // ducked above the window, where we can wait; setting it up late would | ||
| 292 | // put us below the unduck window and lose the jump. | ||
| 293 | float dt = frametime; | ||
| 294 | if (!(dt > 0.0f && dt < 0.05f) || dt < 0.015f) | ||
| 295 | dt = 0.015f; | ||
| 296 | jb_drop = -vz * dt + 0.5f * JB_GRAVITY * dt * dt; | ||
| 297 | if (jb_drop < 0.05f) | ||
| 298 | jb_drop = 0.05f; | ||
| 299 | } | ||
| 300 | |||
| 301 | int before = cmd->buttons; | ||
| 302 | bool trigger = false; | ||
| 303 | |||
| 304 | if (ducked) { | ||
| 305 | if (x >= JB_DUCK_RAISE && x <= JB_DUCK_RAISE + 2.0f) { | ||
| 306 | // In the window: unduck (CategorizePosition sets ground) and jump in | ||
| 307 | // the same command. | ||
| 308 | cmd->buttons &= ~IN_DUCK; | ||
| 309 | cmd->buttons |= IN_JUMP; | ||
| 310 | trigger = true; | ||
| 311 | jb_state = 0; | ||
| 312 | jb_tracked = false; | ||
| 313 | if (jb_logs < 20) { | ||
| 314 | jb_logs++; | ||
| 315 | logf("jumpbug: trigger x=%.2f drop=%.2f vz=%.1f", x, jb_drop, vz); | ||
| 316 | } | ||
| 317 | } else { | ||
| 318 | // Hold the crouch and wait for the window. Staying ducked is required | ||
| 319 | // for the unduck trick; releasing early would just add a phase shift | ||
| 320 | // and fight a user who is holding crouch. | ||
| 321 | cmd->buttons |= IN_DUCK; | ||
| 322 | jb_state = 1; | ||
| 323 | } | ||
| 324 | } else { | ||
| 325 | if (jb_state == 1) | ||
| 326 | jb_state = 0; // expected to be ducked but is not | ||
| 327 | if (x <= jb_drop + 2.0f) { | ||
| 328 | // Setup frame: raise the feet 36 units here so the next frame starts | ||
| 329 | // near the middle of the unduck window. | ||
| 330 | cmd->buttons |= IN_DUCK; | ||
| 331 | jb_state = 1; | ||
| 332 | if (jb_logs < 20) { | ||
| 333 | jb_logs++; | ||
| 334 | logf("jumpbug: setup x=%.2f drop=%.2f pred=%.2f vz=%.1f", x, jb_drop, | ||
| 335 | x + JB_DUCK_RAISE - jb_drop, vz); | ||
| 336 | } | ||
| 337 | } | ||
| 338 | } | ||
| 339 | |||
| 340 | if (!trigger && (cmd->buttons & IN_JUMP)) | ||
| 341 | cmd->buttons &= ~IN_JUMP; // keep the pogo latch clear for the trigger | ||
| 342 | |||
| 343 | return cmd->buttons != before; | ||
| 344 | } | ||
| 345 | |||
| 346 | static void do_move(int seq, float frametime) { | ||
| 170 | static bool g_echo_sent = false; | 347 | static bool g_echo_sent = false; |
| 171 | if (!g_input || !g_net.ok()) | 348 | if (!g_input || !g_net.ok()) |
| 172 | return; | 349 | return; |
| @@ -206,6 +383,7 @@ static void do_move(int seq) { | |||
| 206 | int flags = *(int *)(e + g_net.flags); | 383 | int flags = *(int *)(e + g_net.flags); |
| 207 | bool onground = (flags & FL_ONGROUND) != 0; | 384 | bool onground = (flags & FL_ONGROUND) != 0; |
| 208 | bool inwater = (flags & FL_INWATER) != 0; | 385 | bool inwater = (flags & FL_INWATER) != 0; |
| 386 | const float *vel = (const float *)(e + g_net.velocity); | ||
| 209 | 387 | ||
| 210 | bool bhop_on = feature_active(FEAT_BHOP); | 388 | bool bhop_on = feature_active(FEAT_BHOP); |
| 211 | bool abh_on = feature_active(FEAT_ABH); | 389 | bool abh_on = feature_active(FEAT_ABH); |
| @@ -217,7 +395,6 @@ static void do_move(int seq) { | |||
| 217 | lastground = onground; | 395 | lastground = onground; |
| 218 | return; | 396 | return; |
| 219 | } | 397 | } |
| 220 | const float *vel = (const float *)(e + g_net.velocity); | ||
| 221 | float speed = sqrtf(vel[0] * vel[0] + vel[1] * vel[1] + vel[2] * vel[2]); | 398 | float speed = sqrtf(vel[0] * vel[0] + vel[1] * vel[1] + vel[2] * vel[2]); |
| 222 | bool moving = speed > 0.1f; | 399 | bool moving = speed > 0.1f; |
| 223 | bool backmove = false; | 400 | bool backmove = false; |
| @@ -260,6 +437,9 @@ static void do_move(int seq) { | |||
| 260 | } | 437 | } |
| 261 | } | 438 | } |
| 262 | 439 | ||
| 440 | if (jumpbug_apply(cmd, localIdx, ent, flags, vel, frametime)) | ||
| 441 | note_modified(cmd, flags, vel); | ||
| 442 | |||
| 263 | if (!feature_active(FEAT_AIMBOT) || !feature_has_bind(FEAT_AIMBOT)) | 443 | if (!feature_active(FEAT_AIMBOT) || !feature_has_bind(FEAT_AIMBOT)) |
| 264 | aimbot_reset_lock(); | 444 | aimbot_reset_lock(); |
| 265 | if (!feature_active(FEAT_SILENTAIM) || !feature_has_bind(FEAT_SILENTAIM)) | 445 | if (!feature_active(FEAT_SILENTAIM) || !feature_has_bind(FEAT_SILENTAIM)) |
| @@ -361,7 +541,7 @@ static void hkdPaintTraverseEx(void *self, long panel, bool paintPopups) { | |||
| 361 | 541 | ||
| 362 | static bool hkdCreateMove(void *self, int seq, float frametime, bool active) { | 542 | static bool hkdCreateMove(void *self, int seq, float frametime, bool active) { |
| 363 | bool ret = oCreateMove(self, seq, frametime, active); | 543 | bool ret = oCreateMove(self, seq, frametime, active); |
| 364 | do_move(seq); | 544 | do_move(seq, frametime); |
| 365 | 545 | ||
| 366 | // Hook ISurface once: PaintTraverseEx (slot 114) fires every frame; keep | 546 | // Hook ISurface once: PaintTraverseEx (slot 114) fires every frame; keep |
| 367 | // DrawPrintText (slot 22) hooked as a fallback text-draw trigger. | 547 | // DrawPrintText (slot 22) hooked as a fallback text-draw trigger. |
| @@ -128,8 +128,8 @@ struct CUserCmd { | |||
| 128 | // --------------------------------------------------------------------------- | 128 | // --------------------------------------------------------------------------- |
| 129 | 129 | ||
| 130 | enum { IN_ATTACK = 1 << 0, IN_JUMP = 1 << 1, IN_DUCK = 1 << 2, IN_USE = 1 << 5 }; | 130 | enum { IN_ATTACK = 1 << 0, IN_JUMP = 1 << 1, IN_DUCK = 1 << 2, IN_USE = 1 << 5 }; |
| 131 | enum { FL_ONGROUND = 1 << 0, FL_INWATER = 1 << 9 }; | 131 | enum { FL_ONGROUND = 1 << 0, FL_DUCKING = 1 << 1, FL_INWATER = 1 << 9 }; |
| 132 | enum { MOVETYPE_NOCLIP = 8, MOVETYPE_LADDER = 9 }; | 132 | enum { MOVETYPE_WALK = 2, MOVETYPE_NOCLIP = 8, MOVETYPE_LADDER = 9 }; |
| 133 | 133 | ||
| 134 | // --------------------------------------------------------------------------- | 134 | // --------------------------------------------------------------------------- |
| 135 | // vector math | 135 | // vector math |
| @@ -152,7 +152,8 @@ enum FeatureId { | |||
| 152 | FEAT_ESP = 2, | 152 | FEAT_ESP = 2, |
| 153 | FEAT_AIMBOT = 3, | 153 | FEAT_AIMBOT = 3, |
| 154 | FEAT_TRIGGERBOT = 4, | 154 | FEAT_TRIGGERBOT = 4, |
| 155 | FEAT_SILENTAIM = 5 | 155 | FEAT_SILENTAIM = 5, |
| 156 | FEAT_JUMPBUG = 6 | ||
| 156 | }; | 157 | }; |
| 157 | enum EspOption { | 158 | enum EspOption { |
| 158 | ESP_OPT_SHOW_NEUTRAL = 0, | 159 | ESP_OPT_SHOW_NEUTRAL = 0, |
| @@ -200,6 +201,7 @@ bool world_to_screen(const Vector &w, float &sx, float &sy); | |||
| 200 | void set_silent_restore(const QAngle &angles); | 201 | void set_silent_restore(const QAngle &angles); |
| 201 | bool is_visible(const Vector &eye, const Vector &point); | 202 | bool is_visible(const Vector &eye, const Vector &point); |
| 202 | void *trace_entity(const Vector &start, const Vector &end, void *ignore); | 203 | void *trace_entity(const Vector &start, const Vector &end, void *ignore); |
| 204 | float ground_distance(const Vector &origin, void *ignore, float max_dist); | ||
| 203 | 205 | ||
| 204 | // bones.cpp — client-side animated skeleton / hitbox access (see there) | 206 | // bones.cpp — client-side animated skeleton / hitbox access (see there) |
| 205 | bool bones_update(int idx, void *ent); | 207 | bool bones_update(int idx, void *ent); |
diff --git a/src/menu.cpp b/src/menu.cpp index 3e20cb3..0ed89d4 100644 --- a/src/menu.cpp +++ b/src/menu.cpp | |||
| @@ -62,6 +62,7 @@ static FeatureState g_bhop{true, 0}; | |||
| 62 | static bool g_bhop_autostrafe = true; | 62 | static bool g_bhop_autostrafe = true; |
| 63 | 63 | ||
| 64 | static FeatureState g_abh{true, 0}; | 64 | static FeatureState g_abh{true, 0}; |
| 65 | static FeatureState g_jumpbug{true, 0}; | ||
| 65 | static FeatureState g_esp{true, 0}; | 66 | static FeatureState g_esp{true, 0}; |
| 66 | static FeatureState g_aimbot{true, 604}; // default Mouse5, rebindable in menu | 67 | static FeatureState g_aimbot{true, 604}; // default Mouse5, rebindable in menu |
| 67 | static FeatureState g_triggerbot{true, 603}; // default Mouse4 | 68 | static FeatureState g_triggerbot{true, 603}; // default Mouse4 |
| @@ -96,6 +97,8 @@ static MenuNode g_bhop_active{NODE_TOGGLE, "Active", false, 0, {}, &g_bhop.activ | |||
| 96 | static MenuNode g_bhop_autostrafe_node{NODE_TOGGLE, "Uni-directional auto-strafe", false, 0, {}, &g_bhop_autostrafe, nullptr, nullptr}; | 97 | static MenuNode g_bhop_autostrafe_node{NODE_TOGGLE, "Uni-directional auto-strafe", false, 0, {}, &g_bhop_autostrafe, nullptr, nullptr}; |
| 97 | static MenuNode g_abh_feat{NODE_FEATURE, "ABH", false, 1, {}, nullptr, nullptr, nullptr}; | 98 | static MenuNode g_abh_feat{NODE_FEATURE, "ABH", false, 1, {}, nullptr, nullptr, nullptr}; |
| 98 | static MenuNode g_abh_active{NODE_TOGGLE, "Active", false, 0, {}, &g_abh.active, nullptr, nullptr}; | 99 | static MenuNode g_abh_active{NODE_TOGGLE, "Active", false, 0, {}, &g_abh.active, nullptr, nullptr}; |
| 100 | static MenuNode g_jumpbug_feat{NODE_FEATURE, "Jumpbug", false, 1, {}, nullptr, nullptr, nullptr}; | ||
| 101 | static MenuNode g_jumpbug_active{NODE_TOGGLE, "Active", false, 0, {}, &g_jumpbug.active, nullptr, nullptr}; | ||
| 99 | static MenuNode g_esp_feat{NODE_FEATURE, "ESP", false, 1, {}, nullptr, nullptr, nullptr}; | 102 | static MenuNode g_esp_feat{NODE_FEATURE, "ESP", false, 1, {}, nullptr, nullptr, nullptr}; |
| 100 | static MenuNode g_esp_active{NODE_TOGGLE, "Active", false, 0, {}, &g_esp.active, nullptr, nullptr}; | 103 | static MenuNode g_esp_active{NODE_TOGGLE, "Active", false, 0, {}, &g_esp.active, nullptr, nullptr}; |
| 101 | static MenuNode g_esp_opt_nodes[ESP_OPT_COUNT] = { | 104 | static MenuNode g_esp_opt_nodes[ESP_OPT_COUNT] = { |
| @@ -145,6 +148,9 @@ static void build_tree() { | |||
| 145 | g_bhop_feat.children[1] = &g_bhop_autostrafe_node; | 148 | g_bhop_feat.children[1] = &g_bhop_autostrafe_node; |
| 146 | g_bhop_feat.child_count = 2; | 149 | g_bhop_feat.child_count = 2; |
| 147 | g_abh_feat.children[0] = &g_abh_active; | 150 | g_abh_feat.children[0] = &g_abh_active; |
| 151 | g_abh_feat.child_count = 1; | ||
| 152 | g_jumpbug_feat.children[0] = &g_jumpbug_active; | ||
| 153 | g_jumpbug_feat.child_count = 1; | ||
| 148 | g_esp_feat.children[0] = &g_esp_active; | 154 | g_esp_feat.children[0] = &g_esp_active; |
| 149 | g_aimbot_feat.children[0] = &g_aimbot_active; | 155 | g_aimbot_feat.children[0] = &g_aimbot_active; |
| 150 | g_aimbot_feat.children[1] = &g_aimbot_bind; | 156 | g_aimbot_feat.children[1] = &g_aimbot_bind; |
| @@ -169,11 +175,12 @@ static void build_tree() { | |||
| 169 | g_esp_feat.child_count = ESP_OPT_COUNT + 1; | 175 | g_esp_feat.child_count = ESP_OPT_COUNT + 1; |
| 170 | g_root.children[0] = &g_bhop_feat; | 176 | g_root.children[0] = &g_bhop_feat; |
| 171 | g_root.children[1] = &g_abh_feat; | 177 | g_root.children[1] = &g_abh_feat; |
| 172 | g_root.children[2] = &g_esp_feat; | 178 | g_root.children[2] = &g_jumpbug_feat; |
| 173 | g_root.children[3] = &g_aimbot_feat; | 179 | g_root.children[3] = &g_esp_feat; |
| 174 | g_root.children[4] = &g_triggerbot_feat; | 180 | g_root.children[4] = &g_aimbot_feat; |
| 175 | g_root.children[5] = &g_silentaim_feat; | 181 | g_root.children[5] = &g_triggerbot_feat; |
| 176 | g_root.child_count = 6; | 182 | g_root.children[6] = &g_silentaim_feat; |
| 183 | g_root.child_count = 7; | ||
| 177 | } | 184 | } |
| 178 | 185 | ||
| 179 | static int g_depth[48]; // depth of each visible row (for indentation) | 186 | static int g_depth[48]; // depth of each visible row (for indentation) |
| @@ -295,6 +302,7 @@ static void config_save() { | |||
| 295 | fprintf(f, "[bhop]\nactive=%d\nbind=%d\nautostrafe=%d\n", g_bhop.active, | 302 | fprintf(f, "[bhop]\nactive=%d\nbind=%d\nautostrafe=%d\n", g_bhop.active, |
| 296 | g_bhop.bind, g_bhop_autostrafe); | 303 | g_bhop.bind, g_bhop_autostrafe); |
| 297 | fprintf(f, "[abh]\nactive=%d\nbind=%d\n", g_abh.active, g_abh.bind); | 304 | fprintf(f, "[abh]\nactive=%d\nbind=%d\n", g_abh.active, g_abh.bind); |
| 305 | fprintf(f, "[jumpbug]\nactive=%d\n", g_jumpbug.active); | ||
| 298 | fprintf(f, "[aimbot]\nactive=%d\nbind=%d\nsmooth=%d\nvischeck=%d\n" | 306 | fprintf(f, "[aimbot]\nactive=%d\nbind=%d\nsmooth=%d\nvischeck=%d\n" |
| 299 | "fov=%d\nfov_circle=%d\n" | 307 | "fov=%d\nfov_circle=%d\n" |
| 300 | "bone_head=%d\nbone_torso=%d\nbone_larm=%d\nbone_rarm=%d\n" | 308 | "bone_head=%d\nbone_torso=%d\nbone_larm=%d\nbone_rarm=%d\n" |
| @@ -332,6 +340,8 @@ static void config_load() { | |||
| 332 | cur = &g_bhop; | 340 | cur = &g_bhop; |
| 333 | else if (strstr(line, "[abh]")) | 341 | else if (strstr(line, "[abh]")) |
| 334 | cur = &g_abh; | 342 | cur = &g_abh; |
| 343 | else if (strstr(line, "[jumpbug]")) | ||
| 344 | cur = &g_jumpbug; | ||
| 335 | else if (strstr(line, "[esp]")) | 345 | else if (strstr(line, "[esp]")) |
| 336 | cur = &g_esp; | 346 | cur = &g_esp; |
| 337 | else if (strstr(line, "[aimbot]")) | 347 | else if (strstr(line, "[aimbot]")) |
| @@ -516,10 +526,10 @@ static bool key_pressed(int sc) { | |||
| 516 | // feature gate queried from hl2h.cpp do_move(): feature must be Active AND | 526 | // feature gate queried from hl2h.cpp do_move(): feature must be Active AND |
| 517 | // its bind key held (always-on when unbound). | 527 | // its bind key held (always-on when unbound). |
| 518 | static FeatureState *feature_state(int feature) { | 528 | static FeatureState *feature_state(int feature) { |
| 519 | static FeatureState *feats[6] = {&g_bhop, &g_abh, &g_esp, | 529 | static FeatureState *feats[7] = {&g_bhop, &g_abh, &g_esp, |
| 520 | &g_aimbot, &g_triggerbot, | 530 | &g_aimbot, &g_triggerbot, &g_silentaim, |
| 521 | &g_silentaim}; | 531 | &g_jumpbug}; |
| 522 | if (feature < 0 || feature > 5) | 532 | if (feature < 0 || feature > 6) |
| 523 | return nullptr; | 533 | return nullptr; |
| 524 | return feats[feature]; | 534 | return feats[feature]; |
| 525 | } | 535 | } |
diff --git a/src/vischeck.cpp b/src/vischeck.cpp index 428f54f..6d453c5 100644 --- a/src/vischeck.cpp +++ b/src/vischeck.cpp | |||
| @@ -95,6 +95,9 @@ constexpr unsigned MASK_VISIBLE = 0x1u | 0x4000u | 0x80u | 0x2000u; | |||
| 95 | // MASK_SHOT = SOLID|MOVEABLE|MONSTER|WINDOW|DEBRIS|HITBOX | 95 | // MASK_SHOT = SOLID|MOVEABLE|MONSTER|WINDOW|DEBRIS|HITBOX |
| 96 | constexpr unsigned MASK_SHOT = 0x1u | 0x4000u | 0x2000000u | 0x4u | | 96 | constexpr unsigned MASK_SHOT = 0x1u | 0x4000u | 0x2000000u | 0x4u | |
| 97 | 0x4000000u | 0x40000000u; | 97 | 0x4000000u | 0x40000000u; |
| 98 | // MASK_PLAYERSOLID = SOLID|MOVEABLE|PLAYERCLIP|WINDOW|MONSTER|GRATE | ||
| 99 | constexpr unsigned MASK_PLAYERSOLID = | ||
| 100 | 0x1u | 0x4000u | 0x10000u | 0x4u | 0x2000000u | 0x8u; | ||
| 98 | 101 | ||
| 99 | static void make_ray(RayCompat &ray, const Vector &start, const Vector &end) { | 102 | static void make_ray(RayCompat &ray, const Vector &start, const Vector &end) { |
| 100 | float dx = end.x - start.x, dy = end.y - start.y, dz = end.z - start.z; | 103 | float dx = end.x - start.x, dy = end.y - start.y, dz = end.z - start.z; |
| @@ -107,6 +110,21 @@ static void make_ray(RayCompat &ray, const Vector &start, const Vector &end) { | |||
| 107 | ray.isSwept = (dx * dx + dy * dy + dz * dz) > 0.0f; | 110 | ray.isSwept = (dx * dx + dy * dy + dz * dz) > 0.0f; |
| 108 | } | 111 | } |
| 109 | 112 | ||
| 113 | // Swept AABB matching the standing player hull used by CGameMovement. | ||
| 114 | // Ray_t::Init shifts m_Start to the box center and stores the negated center | ||
| 115 | // offset in m_StartOffset. With mins=(-16,-16,0), maxs=(16,16,72), the | ||
| 116 | // extents are (16,16,36) and m_StartOffset is (0,0,-36). | ||
| 117 | static void make_standing_hull_ray(RayCompat &ray, const Vector &origin, | ||
| 118 | float distance) { | ||
| 119 | ray = RayCompat{}; | ||
| 120 | ray.start = {origin.x, origin.y, origin.z + 36.0f, 0.0f}; | ||
| 121 | ray.delta = {0.0f, 0.0f, -distance, 0.0f}; | ||
| 122 | ray.startOffset = {0.0f, 0.0f, -36.0f, 0.0f}; | ||
| 123 | ray.extents = {16.0f, 16.0f, 36.0f, 0.0f}; | ||
| 124 | ray.isRay = false; | ||
| 125 | ray.isSwept = true; | ||
| 126 | } | ||
| 127 | |||
| 110 | } // namespace | 128 | } // namespace |
| 111 | 129 | ||
| 112 | bool is_visible(const Vector &eye, const Vector &point) { | 130 | bool is_visible(const Vector &eye, const Vector &point) { |
| @@ -147,3 +165,30 @@ void *trace_entity(const Vector &start, const Vector &end, void *ignore) { | |||
| 147 | return nullptr; | 165 | return nullptr; |
| 148 | return tr.ent; | 166 | return tr.ent; |
| 149 | } | 167 | } |
| 168 | |||
| 169 | // Vertical distance from the standing player hull's feet to the first | ||
| 170 | // standable surface below. Matches CategorizePosition's 2-unit probe and its | ||
| 171 | // plane.normal.z >= 0.7 rule, but sweeps much farther so the caller can | ||
| 172 | // predict the landing. Returns -1 when there is no usable ground. | ||
| 173 | float ground_distance(const Vector &origin, void *ignore, float max_dist) { | ||
| 174 | if (!g_iface.enginetrace || max_dist <= 0.0f) | ||
| 175 | return -1.0f; | ||
| 176 | RayCompat ray; | ||
| 177 | make_standing_hull_ray(ray, origin, max_dist); | ||
| 178 | GameTraceCompat tr{}; | ||
| 179 | EntityFilter filter(ignore); | ||
| 180 | using TraceRayFn = void (*)(void *, const RayCompat *, unsigned, void *, | ||
| 181 | GameTraceCompat *); | ||
| 182 | vfunc<TraceRayFn>(g_iface.enginetrace, 4)(g_iface.enginetrace, &ray, | ||
| 183 | MASK_PLAYERSOLID, &filter, &tr); | ||
| 184 | if (tr.startsolid || tr.fraction >= 1.0f || tr.normal.z < 0.7f) { | ||
| 185 | static int solid_logs = 0; | ||
| 186 | if (tr.startsolid && solid_logs < 4) { | ||
| 187 | solid_logs++; | ||
| 188 | logf("ground trace: startsolid at (%.1f %.1f %.1f)", origin.x, | ||
| 189 | origin.y, origin.z); | ||
| 190 | } | ||
| 191 | return -1.0f; | ||
| 192 | } | ||
| 193 | return tr.fraction * max_dist; | ||
| 194 | } | ||
