diff options
Diffstat (limited to 'src/hl2h.cpp')
| -rw-r--r-- | src/hl2h.cpp | 54 |
1 files changed, 51 insertions, 3 deletions
diff --git a/src/hl2h.cpp b/src/hl2h.cpp index c51d35e..63fdcdc 100644 --- a/src/hl2h.cpp +++ b/src/hl2h.cpp | |||
| @@ -169,6 +169,44 @@ static void apply_autostrafe(CUserCmd *cmd, const float *vel) { | |||
| 169 | cmd->sidemove = (dx * rx + dy * ry) * 450.0f; | 169 | cmd->sidemove = (dx * rx + dy * ry) * 450.0f; |
| 170 | } | 170 | } |
| 171 | 171 | ||
| 172 | // True while the player stands on (or just left) a physics prop. m_hGroundEntity | ||
| 173 | // is latched briefly because it clears during each hop. | ||
| 174 | static bool stucklaunch_prop_ok(void *ent, int tick) { | ||
| 175 | if (g_net.groundentity < 0) | ||
| 176 | return true; // no netvar: the bind is the only safeguard | ||
| 177 | static int last_prop_tick = -100000; | ||
| 178 | uint32_t h = *(uint32_t *)((uintptr_t)ent + g_net.groundentity); | ||
| 179 | int gi = (h == 0xFFFFFFFFu) ? 0 : (int)(h & 0xFFFF); | ||
| 180 | bool on = gi > 0 && gi <= 4096 && entity_is_physics_prop(gi); | ||
| 181 | if (on) | ||
| 182 | last_prop_tick = tick; | ||
| 183 | return tick - last_prop_tick < 32; // ~0.5 s at 66 tick | ||
| 184 | } | ||
| 185 | |||
| 186 | // Stucklaunch assist. The player supplies the physics prop and a little | ||
| 187 | // initial speed; this holds jump, alternates +use (and optionally the gravity | ||
| 188 | // gun's +attack) to keep regrabbing the prop, and air-strafes the hops. | ||
| 189 | static void stucklaunch_apply(CUserCmd *cmd, void *local_ent, bool onground, | ||
| 190 | const float *vel) { | ||
| 191 | cmd->buttons |= IN_JUMP; | ||
| 192 | int phase = (cmd->tick_count / 2) & 1; | ||
| 193 | if (stucklaunch_use_spam_enabled()) { | ||
| 194 | if (phase == 0) | ||
| 195 | cmd->buttons |= IN_USE; | ||
| 196 | else | ||
| 197 | cmd->buttons &= ~IN_USE; | ||
| 198 | } | ||
| 199 | if (stucklaunch_gravspam_enabled() && | ||
| 200 | active_weapon_is_gravity_gun(local_ent)) { | ||
| 201 | if (phase == 0) | ||
| 202 | cmd->buttons |= IN_ATTACK; | ||
| 203 | else | ||
| 204 | cmd->buttons &= ~IN_ATTACK; | ||
| 205 | } | ||
| 206 | if (stucklaunch_autostrafe_enabled() && !onground) | ||
| 207 | apply_autostrafe(cmd, vel); | ||
| 208 | } | ||
| 209 | |||
| 172 | // --------------------------------------------------------------------------- | 210 | // --------------------------------------------------------------------------- |
| 173 | // jumpbug | 211 | // jumpbug |
| 174 | // --------------------------------------------------------------------------- | 212 | // --------------------------------------------------------------------------- |
| @@ -576,8 +614,15 @@ static void do_move(int seq, float frametime) { | |||
| 576 | return; | 614 | return; |
| 577 | } | 615 | } |
| 578 | 616 | ||
| 579 | bool bhop_on = feature_active(FEAT_BHOP); | 617 | bool stuck_on = feature_active(FEAT_STUCKLAUNCH); |
| 580 | bool abh_on = feature_active(FEAT_ABH); | 618 | bool stuck_engaged = stuck_on && stucklaunch_prop_ok(ent, cmd->tick_count); |
| 619 | if (stuck_engaged) { | ||
| 620 | stucklaunch_apply(cmd, ent, onground, vel); | ||
| 621 | note_modified(cmd, flags, vel); | ||
| 622 | } | ||
| 623 | |||
| 624 | bool bhop_on = !stuck_engaged && feature_active(FEAT_BHOP); | ||
| 625 | bool abh_on = !stuck_engaged && feature_active(FEAT_ABH); | ||
| 581 | 626 | ||
| 582 | static bool lastground = false; | 627 | static bool lastground = false; |
| 583 | 628 | ||
| @@ -628,7 +673,8 @@ static void do_move(int seq, float frametime) { | |||
| 628 | } | 673 | } |
| 629 | } | 674 | } |
| 630 | 675 | ||
| 631 | if (jumpbug_apply(cmd, localIdx, ent, flags, vel, frametime)) | 676 | if (!stuck_engaged && |
| 677 | jumpbug_apply(cmd, localIdx, ent, flags, vel, frametime)) | ||
| 632 | note_modified(cmd, flags, vel); | 678 | note_modified(cmd, flags, vel); |
| 633 | 679 | ||
| 634 | bool melee = feature_active(FEAT_MELEE) && melee_weapon_active(ent); | 680 | bool melee = feature_active(FEAT_MELEE) && melee_weapon_active(ent); |
| @@ -866,6 +912,8 @@ static void *setup_thread(void *) { | |||
| 866 | toastf(TOAST_ERROR, "Netvars incomplete; features may be disabled"); | 912 | toastf(TOAST_ERROR, "Netvars incomplete; features may be disabled"); |
| 867 | else if (g_net.absvelocity < 0) | 913 | else if (g_net.absvelocity < 0) |
| 868 | toastf(TOAST_WARN, "Jumpbug assist disabled: velocity netvar missing"); | 914 | toastf(TOAST_WARN, "Jumpbug assist disabled: velocity netvar missing"); |
| 915 | if (g_net.groundentity < 0) | ||
| 916 | toastf(TOAST_WARN, "Stucklaunch prop detection unavailable; bind it"); | ||
| 869 | if (!g_iface.engineserver) | 917 | if (!g_iface.engineserver) |
| 870 | toastf(TOAST_WARN, "Server interfaces missing; jumpbug/spread limited"); | 918 | toastf(TOAST_WARN, "Server interfaces missing; jumpbug/spread limited"); |
| 871 | if (!g_iface.debugoverlay) | 919 | if (!g_iface.debugoverlay) |
