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-rw-r--r--src/esp.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/esp.cpp b/src/esp.cpp
index 9b75c80..e62c9b0 100644
--- a/src/esp.cpp
+++ b/src/esp.cpp
@@ -1703,7 +1703,10 @@ static void items_collect(int local_idx) {
1703 if (idx == active_idx || item_weapon_is_owned(ent)) 1703 if (idx == active_idx || item_weapon_is_owned(ent))
1704 continue; 1704 continue;
1705 } 1705 }
1706 if (g_item_max_dist > 0 && dist > (float)g_item_max_dist) 1706 // Crates are rare and always worth knowing about; the distance slider
1707 // filters the common ammo/health clutter.
1708 if (kind != IK_CRATE && g_item_max_dist > 0 &&
1709 dist > (float)g_item_max_dist)
1707 continue; 1710 continue;
1708 1711
1709 ItemTarget &t = g_item_targets[g_nitems++]; 1712 ItemTarget &t = g_item_targets[g_nitems++];