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Diffstat (limited to 'CONTEXT.md')
| -rw-r--r-- | CONTEXT.md | 24 |
1 files changed, 11 insertions, 13 deletions
| @@ -268,22 +268,20 @@ vocabulary / decisions. | |||
| 268 | - Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot | 268 | - Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot |
| 269 | (`MASK_SHOT`/all entities): glass and static props can behave differently. | 269 | (`MASK_SHOT`/all entities): glass and static props can behave differently. |
| 270 | 270 | ||
| 271 | ## Stucklaunch assist | 271 | ## Valuable items |
| 272 | 272 | ||
| 273 | - Optional Movement feature; Active is off by default. | 273 | - Visuals feature; Active is on by default and unbound (always-on). |
| 274 | - While engaged it holds jump, alternates +use (or +attack/+use as a | 274 | - Scans the client entity list every 100 ms for item models/classes and tags |
| 275 | pickup/drop cycle while the gravity gun is active) every N ticks (default | 275 | health, ammo, armor/suit, supply crates and generic items. |
| 276 | 2), and air-strafes the hops. | 276 | - Each tag is a colored marker with a name and optional distance, filtered by |
| 277 | - Engagement comes from `m_hGroundEntity`, latched for ~0.5 s so the prop | 277 | category toggles and a max-distance slider. Drawn through walls and |
| 278 | stays "active" during each hop. If that netvar is unavailable it runs | 278 | independently of the hostile NPC ESP. |
| 279 | whenever the feature is active, so bind it to a key. | 279 | - Detection is model-first (`models/items/...`, `models/healthvial.mdl`, |
| 280 | - It does not spawn or move props. The player still supplies the prop and the | 280 | `models/props_combine/*_charger*.mdl`, `models/w_longjump.mdl`) with class |
| 281 | small initial speed. Pallets and brush physboxes work best. | 281 | fallbacks. Weapon pickups are intentionally not tagged. |
| 282 | 282 | ||
| 283 | ## Roadmap / TODO | 283 | ## Roadmap / TODO |
| 284 | 284 | ||
| 285 | - **Stucklaunch tuning**: use-spam period, prop class coverage, and a possible | ||
| 286 | pause/unpause variant still need in-game testing. | ||
| 287 | - **Server-side spread/recoil control**: not planned; recoil and accuracy | 285 | - **Server-side spread/recoil control**: not planned; recoil and accuracy |
| 288 | penalties are intentionally left stock. | 286 | penalties are intentionally left stock. |
| 289 | - **Distance weapon spread thesis**: addressed by Spread control; stock HL2 | 287 | - **Distance weapon spread thesis**: addressed by Spread control; stock HL2 |
