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@@ -234,11 +234,16 @@ vocabulary / decisions.
234 234
235- The rendered camera FOV comes from `CViewRender::OnRenderStart` copying 235- The rendered camera FOV comes from `CViewRender::OnRenderStart` copying
236 `C_BasePlayer::m_iDefaultFOV` into `default_fov`, so the cheat writes the 236 `C_BasePlayer::m_iDefaultFOV` into `default_fov`, so the cheat writes the
237 client netvar each tick when `Camera FOV > 0` (0 = stock 75). 237 client netvar every tick. The camera slider is 40..140 (stock 75) and the
238 viewmodel slider 20..120 (stock 54); 0 is not allowed (old configs with 0
239 migrate to the stock value).
238- `viewmodel_fov` and `mat_monitorgamma` are client cvars; applied through 240- `viewmodel_fov` and `mat_monitorgamma` are client cvars; applied through
239 `ClientCmd` when their slider changes. Gamma is stored as x10 241 `ClientCmd` when their slider changes. Gamma is stored as x10
240 (`[view] gamma=22` = 2.2). Both live in the always-on 242 (`[view] gamma=22` = 2.2). The gamma value is read back through
241 `Camera / display` card (`[view] fov/vmfov/gamma`). 243 `ICvar::FindVar` and logged (`view: gamma request ..., cvar reports ...`)
244 to distinguish a rejected command from an OS gamma ramp the compositor
245 ignores. Both live in the always-on `Camera / display` card
246 (`[view] fov/vmfov/gamma`).
242 247
243## Map transitions 248## Map transitions
244 249
@@ -250,9 +255,11 @@ vocabulary / decisions.
250 interface comes from `IServerUnknown::GetCollideable`, slot 4). 255 interface comes from `IServerUnknown::GetCollideable`, slot 4).
251- The current map name comes from the worldspawn (`entity 0`) model name 256- The current map name comes from the worldspawn (`entity 0`) model name
252 (`maps/<name>.bsp`). The map before the last change is kept as 257 (`maps/<name>.bsp`). The map before the last change is kept as
253 `g_map_prev`, so the box label reads `-> next` and `prev <map>`. 258 `g_map_prev`, so each trigger's own target is drawn as `-> map`, and the
254- Scanning runs at 4 Hz in the ESP draw; boxes are projected from their 8 259 trigger whose target equals `g_map_prev` is marked `<- map` (the way back).
255 world corners and drawn as an orange outline with a 10 px label. 260- Scanning runs at 4 Hz in the ESP draw; the 8 world corners are projected and
261 the 12 edges are drawn as a 3D wireframe, with a 10 px tag above the highest
262 visible corner.
256 263
257## Bones / ESP 264## Bones / ESP
258 265