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@@ -176,7 +176,10 @@ vocabulary / decisions.
176- Silent aim: exact target angle written to `cmd->viewangles`, `IN_ATTACK`, 176- Silent aim: exact target angle written to `cmd->viewangles`, `IN_ATTACK`,
177 then the rendered view is restored immediately **and** at 177 then the rendered view is restored immediately **and** at
178 `FRAME_RENDER_START`; `forwardmove`/`sidemove` are rewritten to preserve the 178 `FRAME_RENDER_START`; `forwardmove`/`sidemove` are rewritten to preserve the
179 world-space movement wish vector. 179 world-space movement wish vector. Because `IN_ATTACK` is set after
180 `CInput::CreateMove`, the minimal-spread seed is applied again in `do_move`
181 (same for triggerbot). Crossbow bolts and RPG rockets are led by target
182 velocity and travel time; the crossbow also gets its 0.05 gravity drop.
180- ABH: on the landing/jump tick, face opposite the horizontal velocity with 183- ABH: on the landing/jump tick, face opposite the horizontal velocity with
181 zero forward/side movement; HL2's jump speed-bound subtraction then 184 zero forward/side movement; HL2's jump speed-bound subtraction then
182 accelerates along the velocity. Camera restored at `FRAME_RENDER_START`. 185 accelerates along the velocity. Camera restored at `FRAME_RENDER_START`.
@@ -212,6 +215,8 @@ vocabulary / decisions.
212 `RandomSeed`/`RandomFloat`, the 8-bit seed whose 215 `RandomSeed`/`RandomFloat`, the 8-bit seed whose
213 `CShotManipulator::ApplySpread` offset is smallest. It sets 216 `CShotManipulator::ApplySpread` offset is smallest. It sets
214 `cmd->random_seed` on attack commands; `note_modified` repairs the CRC. 217 `cmd->random_seed` on attack commands; `note_modified` repairs the CRC.
218 Silent aim and triggerbot set `IN_ATTACK` after the CInput hook, so they
219 re-apply the best seed in `do_move`.
215- Shotguns use consecutive seeds per pellet. The primary's first pellet is 220- Shotguns use consecutive seeds per pellet. The primary's first pellet is
216 `FIRE_BULLETS_FIRST_SHOT_ACCURATE`, so the table excludes it; the secondary 221 `FIRE_BULLETS_FIRST_SHOT_ACCURATE`, so the table excludes it; the secondary
217 uses all 12. Separate best starting seeds are precomputed for 1, 8 and 12 222 uses all 12. Separate best starting seeds are precomputed for 1, 8 and 12