diff options
Diffstat (limited to 'CONTEXT.md')
| -rw-r--r-- | CONTEXT.md | 10 |
1 files changed, 9 insertions, 1 deletions
| @@ -594,6 +594,11 @@ vocabulary / decisions. | |||
| 594 | is the server player's `m_iMaxHealth` (not a hardcoded 100); armor uses the | 594 | is the server player's `m_iMaxHealth` (not a hardcoded 100); armor uses the |
| 595 | HL2 `MAX_NORMAL_BATTERY` cap of 100, read from the server | 595 | HL2 `MAX_NORMAL_BATTERY` cap of 100, read from the server |
| 596 | `m_ArmorValue`. If the values cannot be read the filter fails open. | 596 | `m_ArmorValue`. If the values cannot be read the filter fails open. |
| 597 | - A world weapon whose type is already in the local player's inventory is | ||
| 598 | reclassified as ammo (`SMG ammo`, `AR2 ammo`, ...). Inventory types come | ||
| 599 | from client weapon entities whose owner handle resolves to the local player | ||
| 600 | index; NPC-held weapons are ignored. Weapons the player does not own stay | ||
| 601 | under the Weapons category. | ||
| 597 | - Scans the client entity list every 100 ms and tags health, ammo, armor/suit, | 602 | - Scans the client entity list every 100 ms and tags health, ammo, armor/suit, |
| 598 | world weapon pickups, the two supply-crate models and generic items. | 603 | world weapon pickups, the two supply-crate models and generic items. |
| 599 | - Each tag is a colored marker with a name and optional distance, filtered by | 604 | - Each tag is a colored marker with a name and optional distance, filtered by |
| @@ -621,7 +626,10 @@ vocabulary / decisions. | |||
| 621 | `CGrenadeFrag`-style class names or by an owner handle. | 626 | `CGrenadeFrag`-style class names or by an owner handle. |
| 622 | - Fuse: `CBaseGrenade::m_flDetonateTime` is not networked, so it is read from | 627 | - Fuse: `CBaseGrenade::m_flDetonateTime` is not networked, so it is read from |
| 623 | the server entity datamap (`FIELD_TIME`) and compared with | 628 | the server entity datamap (`FIELD_TIME`) and compared with |
| 624 | `IVEngineClient::Time()` (slot 14). RPG rockets have no fuse. | 629 | `IVEngineClient::Time()` (slot 14). RPG rockets have no fuse. If the server |
| 630 | value or the engine time is unavailable, a 3-second countdown from the first | ||
| 631 | sighting is used so the label still ticks. The first 8 projectiles log | ||
| 632 | `det=`, `cur=`, the server base and the raw fuse value for diagnosis. | ||
| 625 | - Blast radius: networked client `m_DmgRadius` when available, server | 633 | - Blast radius: networked client `m_DmgRadius` when available, server |
| 626 | `m_DmgRadius` (`FIELD_FLOAT`) as fallback, then 300/200/150/300 for | 634 | `m_DmgRadius` (`FIELD_FLOAT`) as fallback, then 300/200/150/300 for |
| 627 | frag/RPG/AR2/bomb. | 635 | frag/RPG/AR2/bomb. |
