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@@ -166,3 +166,16 @@ Binds use SDL scancodes; mouse buttons are pseudo-scancodes 600..604.
166 movement, ABH intentionally zeroes it for the jump tick. 166 movement, ABH intentionally zeroes it for the jump tick.
167- Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot 167- Aimbot vischeck (`MASK_VISIBLE`/world-only) differs from triggerbot
168 (`MASK_SHOT`/all entities): glass and static props can behave differently. 168 (`MASK_SHOT`/all entities): glass and static props can behave differently.
169
170## Roadmap / TODO
171
172- **Melee killbot**: 360° silent aim for hostile NPCs inside crowbar/melee
173 range, sorted by distance, only while the crowbar is held.
174- **Jumpbug**: automate the HL2 jumpbug movement glitch (trigger conditions
175 to be defined/tested).
176- **Speed graph**: HUD plot of horizontal speed over time.
177- **GUI**: replace/augment the VGUI ISurface menu with an immediate-mode GUI
178 (Dear ImGui or a custom implementation); needs a design grill first.
179- **Distance weapon spread thesis**: TBD — user will explain. Likely models
180 weapon spread as a function of distance for aim/trigger decisions or visuals.
181