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authorsalmonik <salmonik@tuta.io>2026-10-27 21:22:47 +0100
committersalmonik <salmonik@tuta.io>2026-10-27 21:22:47 +0100
commit9904891162a6749d39110110c0812a64c241a7ea (patch)
tree676eea2d0933ccb7675be6cac1481cc8208993ec /vgui_surface030_vtable_identification.md
parentStucklaunch: fix prop detection and add diagnostics (diff)
downloadhl2h-9904891162a6749d39110110c0812a64c241a7ea.tar.gz
hl2h-9904891162a6749d39110110c0812a64c241a7ea.zip
Remove stucklaunch; add valuable-item ESP
- Drop the stucklaunch feature, its settings, diagnostics and m_hGroundEntity resolution. - Add a Visuals feature that scans the client entity list for valuable pickups: health/medkits/chargers, ammo boxes/crates/grenades, batteries, HEV suit modules/chargers, supply crates and generic items. - Model-first classification with class fallbacks; category toggles, distance labels and a max-distance slider. - Draw colored marker/label tags through walls, independent of the hostile NPC ESP. - Persist [items] active/bind/health/ammo/armor/crates/distance/max_dist; Reset restores defaults; GUI card and CONTEXT updated.
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