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| author | salmonik <salmonik@tuta.io> | 2026-10-27 12:43:59 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-27 12:43:59 +0100 |
| commit | 5adb4303c8ac4969312fa1afd4f254cba65f6ecc (patch) | |
| tree | 5a82f08cef4ae7b9d344826c7b96710eb46db101 /src/vischeck.cpp | |
| parent | Bones: ignore uninitialized/zero bone matrices (diff) | |
| download | hl2h-5adb4303c8ac4969312fa1afd4f254cba65f6ecc.tar.gz hl2h-5adb4303c8ac4969312fa1afd4f254cba65f6ecc.zip | |
Aimbot/silent aim: settable FOV, FOV circle, target locking
- Aimbot -> FOV and Silent aim -> FOV values (1..180 deg from the crosshair)
- Aimbot -> Show FOV circle: projects the FOV cone through the engine's
world->screen transform (hidden for >=89 deg since the boundary is behind
the eye)
- target lock: while a feature has a bind and the key is held, the acquired
target is kept while it is alive and has a visible selected hitbox point;
it only re-acquires when the target dies/leaves visibility or the key is
released. With bind = None both features keep selecting the nearest target.
Diffstat (limited to 'src/vischeck.cpp')
0 files changed, 0 insertions, 0 deletions
