diff options
| author | salmonik <salmonik@tuta.io> | 2026-10-26 17:02:45 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-26 17:02:45 +0100 |
| commit | ab3d725cacbe8cd7153c02faf2d9fe6df7e37949 (patch) | |
| tree | 2bc17507d9fb0b6f37e2a6e62f1c210d16756c66 /src/studio.cpp | |
| parent | Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitbox (diff) | |
| download | hl2h-ab3d725cacbe8cd7153c02faf2d9fe6df7e37949.tar.gz hl2h-ab3d725cacbe8cd7153c02faf2d9fe6df7e37949.zip | |
Aimbot v2: bone checklist and numeric smoothness
- Aimbot -> Bones: Head, Torso (chest+stomach), Left/Right arm,
Left/Right leg; the aimbot aims at the nearest selected hitbox point on
the chosen target (head uses the head hitbox/bone fallback)
- Aimbot -> Smoothness: value 1..45 deg/tick, Left/Right in the menu to
adjust, persisted as smooth=N; default 5 (previous behaviour)
- config: bone_* toggles + smooth under [aimbot]
- menu gains a NODE_VALUE type (right-aligned value, Left/Right edit)
Diffstat (limited to 'src/studio.cpp')
0 files changed, 0 insertions, 0 deletions
