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| author | salmonik <salmonik@tuta.io> | 2026-11-04 15:55:08 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 15:55:08 +0100 |
| commit | 1267387f58d41d1421e3c2122a6930de0b279d12 (patch) | |
| tree | 1d4c5cbfdecb9aa85f16ff4f14bbc189241bf87a /src/studio.cpp | |
| parent | Add usable item filter, projectile ESP and gravity-gun melee (diff) | |
| download | hl2h-1267387f58d41d1421e3c2122a6930de0b279d12.tar.gz hl2h-1267387f58d41d1421e3c2122a6930de0b279d12.zip | |
Items: fallen owned weapons count as ammo; fuse diagnostics
- World weapons of a type already in the local player's inventory are retagged
as ammo ("SMG ammo", ...). Inventory scan only counts weapons owned by the
local player index, so NPC weapons do not trigger it.
- Projectile fuse: log det/cur/base/raw server value, and fall back to a
3-second first-sighting countdown when m_flDetonateTime or engine time is
unavailable.
Diffstat (limited to 'src/studio.cpp')
0 files changed, 0 insertions, 0 deletions
