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authorsalmonik <salmonik@tuta.io>2026-11-03 23:32:16 +0100
committersalmonik <salmonik@tuta.io>2026-11-03 23:32:16 +0100
commitedba65625dd5823705619a2e682a99d6ad91ae8b (patch)
treecae03d46267469d1076937ad22c7b2aec63b068e /src/settings.h
parentGUI: add inline colour picker control (diff)
downloadhl2h-edba65625dd5823705619a2e682a99d6ad91ae8b.tar.gz
hl2h-edba65625dd5823705619a2e682a99d6ad91ae8b.zip
World: add prop tint and fog override
- World tint now also colours prop materials (models/props*) with their own colour, covering static props and prop_physics while leaving NPC, player and weapon materials untouched. - New Fog card: fog_override colour/start/end via ClientCmd, optional skybox fog, and a Remove fog mode. Restores the map fog (fog_override 0) when disabled and re-applies after level changes. - Config sections [worldtint] prop/colour keys and [fog].
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