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authorsalmonik <salmonik@tuta.io>2026-11-04 19:06:06 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 19:06:06 +0100
commitf67ee1ef7e3eff3cd746fc97be98195e68c1368d (patch)
tree529e2aa878da1c5e43d98e325efbe2178f57b6c9 /src/projectiles.cpp
parentChams: per-relationship, visible/invisible styles and viewmodel (diff)
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Chams: fix the flat viewmodel, glow outline and fullbright styles
- Flat uses the solid model shader with the FLAT flag on the viewmodel; vgui/white does not draw skinned models and made the hands vanish. - Glow outline draws its wireframe contour with ZNEARER and a brightened colour, so the solid base no longer hides the contour. - Fullbright is now additive + self-illuminated with the colour lifted toward white, so it reads differently from Solid and Additive glow.
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