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authorsalmonik <salmonik@tuta.io>2026-11-04 19:39:27 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 19:39:27 +0100
commit86093c9052db0aec19f9d993dc59dc5259d085bb (patch)
treebf01d0e15ee4f64f8debe8db9503c50de91499ad /src/projectiles.cpp
parentChams: per-colour alpha and a softer viewmodel additive base (diff)
downloadhl2h-86093c9052db0aec19f9d993dc59dc5259d085bb.tar.gz
hl2h-86093c9052db0aec19f9d993dc59dc5259d085bb.zip
Chams: make Fullbright a white-hot additive glow
Fullbright was additive with the chosen colour lifted only 25% toward white, which on a dark scene looked almost identical to Solid/Flat. Force white for the Fullbright colour so the additive pass reads as a distinctly brighter, white-hot glow; the faint translucent base still gives it a silhouette on bright backgrounds.
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