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| author | salmonik <salmonik@tuta.io> | 2026-11-04 17:34:35 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 17:34:35 +0100 |
| commit | 38c40b7536f6142253a26ba29bedb7a2b2039c12 (patch) | |
| tree | fd4262c59edc8f154c4374ef55b0e38dadefd166 /src/projectiles.cpp | |
| parent | Items: read ammo and inventory from the server arrays (diff) | |
| download | hl2h-38c40b7536f6142253a26ba29bedb7a2b2039c12.tar.gz hl2h-38c40b7536f6142253a26ba29bedb7a2b2039c12.zip | |
Items/projectiles: ammo diagnostics, dispensers, launched RPG
- Exempt chargers and ammo/supply crates from the fullness filter; reusable
dispensers stay visible at max ammo/health.
- Log the local ammo current/max table once and the first 24 ammo filter
decisions, so the RPG/grenade/weapon cases can be diagnosed.
- Classify the launched w_missile as an RPG projectile (class not item/
weapon) and exclude the w_missile_closed ammo pickup from projectile ESP.
Diffstat (limited to 'src/projectiles.cpp')
0 files changed, 0 insertions, 0 deletions
