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authorsalmonik <salmonik@tuta.io>2026-10-26 16:46:37 +0100
committersalmonik <salmonik@tuta.io>2026-10-26 16:46:37 +0100
commitccec960a0d53a740eb546a9523811e066a5f118a (patch)
tree5df27448116c31ab9afee0c2270d44963ff82163 /src/netvars.cpp
parentAimbot: push smoothed angles to engine view + diagnostics (diff)
downloadhl2h-ccec960a0d53a740eb546a9523811e066a5f118a.tar.gz
hl2h-ccec960a0d53a740eb546a9523811e066a5f118a.zip
Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitbox
- g_cam_eye was adding the X component of m_vecViewOffset to Z, leaving the eye ~64 units too low; the aimbot consequently aimed above heads - head_position now prefers the HITGROUP_HEAD hitbox center before falling back to bone names (zombie: headcrab body hitbox) - log the exact head and desired angles for the first few aim ticks
Diffstat (limited to 'src/netvars.cpp')
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