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authorsalmonik <salmonik@tuta.io>2026-11-04 13:19:50 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 13:19:50 +0100
commit6a7e0b3bae04a5a4667267b6a45baddeb66fc570 (patch)
tree557c31924d468345a15886ac6e75209d00c49524 /src/netvars.cpp
parentStudio: drop the prop draw diagnostic (diff)
downloadhl2h-6a7e0b3bae04a5a4667267b6a45baddeb66fc570.tar.gz
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Fix No spread on the hl2_complete server build
The server RandomSeed GOT slot was hardcoded to 0xce1348, measured on the older bin/server.so. The anniversary branch loads hl2_complete/bin/server.so, whose R_386_JMP_SLOT for RandomSeed is 0xce5348, so the patch hit unrelated writable data and no spread silently did nothing. - Read the relocation from the loaded module's ELF (module_jump_slot) instead of hardcoding, with the two known offsets as fallback. - Override whenever the RandomSeed caller's `this` is the local server player (CBaseEntity::FireBullets) instead of matching a hardcoded return-address range that also moved between builds. - m_takedamage is a char (FIELD_CHARACTER) in the 2013 SDK; resolve it as such and read a byte, so the IMMUNE damage tag actually works.
Diffstat (limited to 'src/netvars.cpp')
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