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| author | salmonik <salmonik@tuta.io> | 2026-11-06 16:25:48 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-06 16:25:48 +0100 |
| commit | c43cb2e42a5ac1cc09f83cd72fa7e568c9ef37e1 (patch) | |
| tree | 2da18f9d243d898fb218f36a4508e0d309782d5e /src/menu.cpp | |
| parent | ESP: extract item ESP into its own translation unit (diff) | |
| download | hl2h-c43cb2e42a5ac1cc09f83cd72fa7e568c9ef37e1.tar.gz hl2h-c43cb2e42a5ac1cc09f83cd72fa7e568c9ef37e1.zip | |
ESP: finish the split into entity, combat, item and projectile units
esp.cpp keeps the scan and drawing (~1000 lines, down from 3665). Entity
lookups and NPC classification move to entity_query.cpp together with the
per-map caches and the session reset; combat (aimbot, silent aim, melee,
spread, triggerbot) moves to combat.cpp. Shared helpers are declared in
esp_internal.h.
Diffstat (limited to 'src/menu.cpp')
0 files changed, 0 insertions, 0 deletions
