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authorsalmonik <salmonik@tuta.io>2026-11-04 18:46:46 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 18:46:46 +0100
commitbfd2f7fac43069d29436d4ecf3767b2c57f59c3a (patch)
tree859bd2fba7403a059e1adb058f3d8309c64e7e3c /src/items.cpp
parentChams: preload style materials outside the model draw (diff)
downloadhl2h-bfd2f7fac43069d29436d4ecf3767b2c57f59c3a.tar.gz
hl2h-bfd2f7fac43069d29436d4ecf3767b2c57f59c3a.zip
Chams: use the loaded VGUI whites for flat and additive
models/debug/debugwhite is EP2-only and additivevertexcolorvertexalpha is not loadable in the base game. Preload vgui/white for Flat and vgui/white_additive for Additive; the other debug styles were already found. The viewmodel keeps the solid model shader.
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