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| author | salmonik <salmonik@tuta.io> | 2026-10-26 16:31:44 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-26 16:31:44 +0100 |
| commit | d74e4900f8247f2fb20ede70bea4c65c12fd0b55 (patch) | |
| tree | ca538916d78fbe8835ac1cde095474c6e9072371 /src/hl2h.h | |
| parent | ESP: include zombie head (headcrab body/head) in humanoid skeleton (diff) | |
| download | hl2h-d74e4900f8247f2fb20ede70bea4c65c12fd0b55.tar.gz hl2h-d74e4900f8247f2fb20ede70bea4c65c12fd0b55.zip | |
ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)
Diffstat (limited to '')
| -rw-r--r-- | src/hl2h.h | 1 |
1 files changed, 1 insertions, 0 deletions
| @@ -177,6 +177,7 @@ int bone_parent(int idx, int bone); | |||
| 177 | bool bone_pos(int idx, int bone, Vector &out); | 177 | bool bone_pos(int idx, int bone, Vector &out); |
| 178 | bool bone_is_skeleton_core(int idx, int bone); | 178 | bool bone_is_skeleton_core(int idx, int bone); |
| 179 | int bone_nearest_core_parent(int idx, int bone); | 179 | int bone_nearest_core_parent(int idx, int bone); |
| 180 | bool bones_is_humanoid(int idx); | ||
| 180 | bool hitbox_center(int idx, const char *hitbox_name, Vector &out); | 181 | bool hitbox_center(int idx, const char *hitbox_name, Vector &out); |
| 181 | bool head_position(int idx, Vector &out); | 182 | bool head_position(int idx, Vector &out); |
| 182 | 183 | ||
