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authorsalmonik <salmonik@tuta.io>2026-11-03 23:51:02 +0100
committersalmonik <salmonik@tuta.io>2026-11-03 23:51:02 +0100
commit95b5be2299b332917ae63c45252cb9744a3460cd (patch)
tree1da6d89d8ddf9f724368738a4969f8dd308cbcce /src/esp_internal.h
parentAI: treat scripted NPCs as neutral; Lamarr neutral (diff)
downloadhl2h-95b5be2299b332917ae63c45252cb9744a3460cd.tar.gz
hl2h-95b5be2299b332917ae63c45252cb9744a3460cd.zip
World: add skybox changer
New Visuals -> Skybox card with a runtime sv_skyname override using the same mechanism as the stock skybox_swapper entity. The choice list is the HL2 skybox set extracted from the game VPKs. The map's own sky is captured from loaded materials (SkyBox group, parsing skybox/<name>... face names) before the first override, so turning the feature off or picking "Map default" restores it; a level change restores it implicitly. Sky changes invalidate the world tint so new sky materials are tinted as well. GUI: add a CK_CHOICE control (value box with < / > zones).
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