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| author | salmonik <salmonik@tuta.io> | 2026-11-04 18:17:55 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 18:17:55 +0100 |
| commit | 892329ec78acf4d4d63749e8c248227aabc2aded (patch) | |
| tree | 187490c992e028221599e43d1846399c4c34462d /src/esp_internal.h | |
| parent | Chams: exact material styles, GUI dropdown, viewmodel hookup (diff) | |
| download | hl2h-892329ec78acf4d4d63749e8c248227aabc2aded.tar.gz hl2h-892329ec78acf4d4d63749e8c248227aabc2aded.zip | |
Chams: model-safe styles and a dedicated viewmodel material
VGUI/white materials do not draw skinned models, so every viewmodel style
except the model debug one made the hands/weapon disappear. Use model debug
materials for all styles: wireframe, additive vertex colour, translucent
single colour, translucent vertex colour, MRM fullbright. The viewmodel
always uses debug/debugtranslucentsinglecolor. A missing style now falls back
to that material instead of vgui/white.
Diffstat (limited to 'src/esp_internal.h')
0 files changed, 0 insertions, 0 deletions
