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authorsalmonik <salmonik@tuta.io>2026-10-26 16:31:44 +0100
committersalmonik <salmonik@tuta.io>2026-10-26 16:31:44 +0100
commitd74e4900f8247f2fb20ede70bea4c65c12fd0b55 (patch)
treeca538916d78fbe8835ac1cde095474c6e9072371 /src/esp.cpp
parentESP: include zombie head (headcrab body/head) in humanoid skeleton (diff)
downloadhl2h-d74e4900f8247f2fb20ede70bea4c65c12fd0b55.tar.gz
hl2h-d74e4900f8247f2fb20ede70bea4c65c12fd0b55.zip
ESP: generic full-bone skeleton for non-humanoid NPCs (headcrabs, crows, ...)
Diffstat (limited to '')
-rw-r--r--src/esp.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/esp.cpp b/src/esp.cpp
index b5cb9b0..34a702a 100644
--- a/src/esp.cpp
+++ b/src/esp.cpp
@@ -298,7 +298,8 @@ static void draw_skeleton(const EspTarget &t) {
298 static int logged = 0; 298 static int logged = 0;
299 if (core_count > 0 && logged < 4) { 299 if (core_count > 0 && logged < 4) {
300 logged++; 300 logged++;
301 logf("skeleton: idx=%d bones=%d core=%d", t.idx, n, core_count); 301 logf("skeleton: idx=%d bones=%d core=%d humanoid=%d", t.idx, n, core_count,
302 (int)bones_is_humanoid(t.idx));
302 } 303 }
303 if (t.friendly) 304 if (t.friendly)
304 surf_color(60, 255, 60, 255); 305 surf_color(60, 255, 60, 255);