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| author | salmonik <salmonik@tuta.io> | 2026-10-26 16:46:37 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-26 16:46:37 +0100 |
| commit | ccec960a0d53a740eb546a9523811e066a5f118a (patch) | |
| tree | 5df27448116c31ab9afee0c2270d44963ff82163 /src/cinput.cpp | |
| parent | Aimbot: push smoothed angles to engine view + diagnostics (diff) | |
| download | hl2h-ccec960a0d53a740eb546a9523811e066a5f118a.tar.gz hl2h-ccec960a0d53a740eb546a9523811e066a5f118a.zip | |
Aimbot: fix eye height (m_vecViewOffset Z, not X); prefer head hitbox
- g_cam_eye was adding the X component of m_vecViewOffset to Z, leaving the
eye ~64 units too low; the aimbot consequently aimed above heads
- head_position now prefers the HITGROUP_HEAD hitbox center before falling
back to bone names (zombie: headcrab body hitbox)
- log the exact head and desired angles for the first few aim ticks
Diffstat (limited to 'src/cinput.cpp')
0 files changed, 0 insertions, 0 deletions
