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| author | salmonik <salmonik@tuta.io> | 2026-10-26 20:33:46 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-26 20:33:46 +0100 |
| commit | 0d0e0602ed89ef6950c27657889a9dcceb0cc697 (patch) | |
| tree | c9817ad3752a269122898365fc3e8adc16d1f692 /src/ISURFACE_STATUS.md | |
| parent | Fonts: recreate the VGUI font after menu/map transitions (diff) | |
| download | hl2h-0d0e0602ed89ef6950c27657889a9dcceb0cc697.tar.gz hl2h-0d0e0602ed89ef6950c27657889a9dcceb0cc697.zip | |
Bones: ignore uninitialized/zero bone matrices
- validate each SetupBones matrix (finite and non-zero world translation);
extra/modded and some vanilla bones (Father Grigori) can be uninitialized
and were drawing lines to world (0,0,0)
- invalid bones are skipped by the skeleton, hitbox centers and aim points;
skeleton children connect to the nearest valid ancestor instead of a dead
bone
- log the per-model invalid bone count with the first bones diagnostics
Diffstat (limited to 'src/ISURFACE_STATUS.md')
0 files changed, 0 insertions, 0 deletions
