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| author | salmonik <salmonik@tuta.io> | 2026-10-27 21:22:47 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-10-27 21:22:47 +0100 |
| commit | 9904891162a6749d39110110c0812a64c241a7ea (patch) | |
| tree | 676eea2d0933ccb7675be6cac1481cc8208993ec /play.sh | |
| parent | Stucklaunch: fix prop detection and add diagnostics (diff) | |
| download | hl2h-9904891162a6749d39110110c0812a64c241a7ea.tar.gz hl2h-9904891162a6749d39110110c0812a64c241a7ea.zip | |
Remove stucklaunch; add valuable-item ESP
- Drop the stucklaunch feature, its settings, diagnostics and
m_hGroundEntity resolution.
- Add a Visuals feature that scans the client entity list for valuable
pickups: health/medkits/chargers, ammo boxes/crates/grenades, batteries,
HEV suit modules/chargers, supply crates and generic items.
- Model-first classification with class fallbacks; category toggles, distance
labels and a max-distance slider.
- Draw colored marker/label tags through walls, independent of the hostile NPC
ESP.
- Persist [items] active/bind/health/ammo/armor/crates/distance/max_dist;
Reset restores defaults; GUI card and CONTEXT updated.
Diffstat (limited to 'play.sh')
0 files changed, 0 insertions, 0 deletions
