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authorsalmonik <salmonik@tuta.io>2026-11-04 11:25:50 +0100
committersalmonik <salmonik@tuta.io>2026-11-04 11:25:50 +0100
commit5153c37de890c42c8da97a0bcf0df724ef25f7f7 (patch)
treed0f159154ea1101af3d3972de9fded550d3c2f52 /play.sh
parentWorld tint: tint map-static props through IStudioRender (diff)
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World tint: include props/ materials; log static studio draws
Static props commonly use brush-style props/... materials (props/woodcrate001a is LightmappedGeneric), so the models/props-only filter missed them. Include the props/ prefix. Also log the first static prop studio draws and a 500-draw summary so we can see whether the engine draws props through DrawModelStaticProp at all.
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