diff options
| author | salmonik <salmonik@tuta.io> | 2026-11-04 17:51:20 +0100 |
|---|---|---|
| committer | salmonik <salmonik@tuta.io> | 2026-11-04 17:51:20 +0100 |
| commit | 49df428d95a7c443d418d5b7e2a93af599b54f76 (patch) | |
| tree | 604e64048aacc5e2b86f441e03e5e5ab8600bef2 /play.sh | |
| parent | Items: skip the CNetworkArray length header for m_iAmmo/m_hMyWeapons (diff) | |
| download | hl2h-49df428d95a7c443d418d5b7e2a93af599b54f76.tar.gz hl2h-49df428d95a7c443d418d5b7e2a93af599b54f76.zip | |
Add chams
- Hook IVModelRender::DrawModelExecute (VEngineModel016 slot 19) and force
models/debug/debugwhite for NPC models, identified by
ModelRenderInfo_t::entity_index.
- Two passes: MATERIAL_VAR_IGNOREZ through walls, then normal depth, with
IMaterial::ColorModulate for the configured colour; restore the shared
material's flag/colour afterwards.
- Material lookup via the IMaterialSystem list, FindMaterial fallback.
- New Chams feature/card with Through walls and colour; [chams] config.
- Remove the temporary ammo/projectile/fuse diagnostics.
Diffstat (limited to 'play.sh')
0 files changed, 0 insertions, 0 deletions
